Matt
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2a9796f2cc
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Add more guards in network code
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2020-08-11 15:56:09 +02:00 |
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ζeh Matt
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cb38d28b62
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Fix #12621: Missing argument for localisation
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2020-08-10 14:58:39 +02:00 |
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Matt
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c16bdb5c69
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Fix #11085: Handle player list before game actions during map load
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2020-08-08 20:47:34 +02:00 |
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ζeh Matt
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765eada18e
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Merge pull request #12526 from ZehMatt/win32-cleanup
Win32 and namespace cleanup
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2020-08-05 17:18:50 +02:00 |
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Duncan
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3533d1734f
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Merge pull request #12571 from ZehMatt/network/update-2
Refactor more network code
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2020-08-05 15:55:24 +01:00 |
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Matt
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83355e35cc
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Move IStream, MemoryStream, FileStream into OpenRCT2 namespace
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2020-08-05 16:29:36 +02:00 |
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Tulio Leao
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78053e34d5
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Fix #12561: Synchronized coasters not synced (#12572)
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2020-08-04 15:51:35 +01:00 |
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Matt
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28dcaeae2f
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Refactor reading/writing packets
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2020-08-03 00:36:02 +02:00 |
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Matt
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21f63c1010
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Pass NetworkCommand type as constructor to simplify code
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2020-08-02 22:31:00 +02:00 |
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Matt
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313b8a7518
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Remove std::unique_ptr and use move semantics instead
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2020-08-02 22:08:56 +02:00 |
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Duncan
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f49bfa777a
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Change maze pathfinding to not prefer a direction (#12546)
* Change maze pathfinding to not prefer a direction
* Increment network version
* Update changelog
* Update replays
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2020-08-02 08:20:34 +01:00 |
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Michael Steenbeek
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e0f2aa9b99
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Fix: Brakes keep working during "Brakes failure"
This was an error in the original implementation back in 2015.
Thanks to @duncanspumpkin for checking the assembly.
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2020-07-30 22:21:19 +02:00 |
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Matt
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cf1fb9ecff
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Move some types into NetworkTypes.h
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2020-07-30 20:29:15 +02:00 |
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Matt
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37f6a11a1f
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Move Network declaration into header and rename to NetworkBase
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2020-07-30 20:29:15 +02:00 |
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