* Add initial implementation of "vehicle.crash" hook for the scripting api
The hook will fire whenever a vehicle crashes, i.e. an individual car
explodes and it's status becomes "Crashed!"
* Update contributors.md
Add name to contributors list under the "Additional implementation (OpenRCT2)" section.
- If the added line needs to be changed or removed entirely let me know
- I added this based off of the Github wiki: "If it's the first time you're contributing with the project, make sure to update the contributors.md file by appending your name at the end of the respective list."
* Move hook code into function
* Rename hook function
Renamed function, "FireVehicleCrashHook" to "InvokeVehicleCrashHook"
* Wrap InvokeVehicleCrashHook in #ifdef
Move the #ifdef from inside the function body to the outside
* Update changelog and api version
- Added entry to changelog
- Increment API version
* Fix whitespace
Replace tab character with four spaces
* Update src/openrct2/scripting/HookEngine.cpp
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
* Fix some actions for plugins
If an action doesn't have an AcceptParameters method, the paramaters passed in executeAction will be ignored and the action will fail.
* Change plugin parameter names
* Increment plugin API version
* Refactor game action binding for plugins
Adds parameter visiting for game actions to reduce code needed for binding game actions to JavaScript objects
* Apply suggestions from code review
Co-Authored-By: Tulio Leao <tupaschoal@gmail.com>
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
Since many of the changes were made before the clang-format changes went live, the new source files used a different format still. This PR applies the new style to all the new source files.