Michael Steenbeek
21e88a8a33
Remove code duplication in character bitmap init
2022-11-13 15:04:49 +01:00
OpenRCT2 git bot
4d88cf1aee
Merge Localisation/master into OpenRCT2/develop
2022-11-13 04:10:55 +00:00
Michael Steenbeek
ae9bf66719
Merge pull request #18312 from IntelOrca/opensounds
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Add RMC sounds, audio objects and asset packs
2022-11-12 14:02:08 +01:00
Gymnasiast
e3a3c4aea9
Amend changelog
2022-11-12 13:32:04 +01:00
Ted John
cd8f25f600
Add missing OpenSFX and OpenMSX cmake downloads
2022-11-12 12:04:11 +01:00
Ted John
df0cc4224d
Update objects to v1.3.6
2022-11-12 12:04:11 +01:00
Ted John
a136cf79ca
Add RMC friction as special friction sound
2022-11-12 12:04:11 +01:00
Ted John
4328860273
Add OpenSFX and OpenMSX downloads
2022-11-12 12:04:10 +01:00
Ted John
7dc0c1dddc
Add new audio object for RMC sounds
2022-11-12 12:04:10 +01:00
Karst
319276dc0e
Add RMC track sounds
2022-11-12 12:04:10 +01:00
Michał Janiszewski
e0bff8ef82
Update plugin API version for duktape version change ( #18556 )
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Duktape got upgraded 2.6.0 -> 2.7.0 in #18485
2022-11-12 07:10:35 +01:00
OpenRCT2 git bot
3b813a50e3
Merge Localisation/master into OpenRCT2/develop
2022-11-12 04:09:01 +00:00
Michael Steenbeek
f0d0042dc4
Add X7 and karst to long-time contributors
2022-11-11 16:00:15 +01:00
Michał Janiszewski
8bd9d9c551
Update duktape to v2.7.0 ( #18485 )
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A somewhat bloated change due to duktape changing code style
2022-11-11 09:06:05 +01:00
Michael Steenbeek
24cc4d8feb
Merge pull request #18487 from 733737/mini-helis-horror-mansion-tunnel
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allow mini helicopters to draw spinning tunnel
2022-11-10 22:16:59 +01:00
Gymnasiast
489300b02f
Remove now-obsolete object translations
2022-11-10 21:50:42 +01:00
OpenRCT2 git bot
3f61c7b501
Merge Localisation/master into OpenRCT2/develop
2022-11-10 04:13:25 +00:00
OpenRCT2 git bot
a0096127eb
Merge Localisation/master into OpenRCT2/develop
2022-11-09 04:17:42 +00:00
spacek531
9aa67e77ba
Refactor VehiclePitchCorkscrew to template
2022-11-08 21:38:16 +01:00
Gymnasiast
bfe7168b56
Close #18536 : Guest window still refers to “sprite ID”
2022-11-08 18:26:50 +01:00
Gymnasiast
ebb264b702
Add spinning tunnel drawing code to Mini Helicopters
2022-11-08 18:09:29 +01:00
Duncan
482971710d
Apply code style to context functions
2022-11-06 21:49:07 +01:00
Michael Steenbeek
27f3a3a796
Create function to resize window frame
2022-11-06 10:29:40 +01:00
spacek531
22a2d11cfc
name more vehicle paint functions ( #18520 )
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* rename un-renamed vehicle paint functions
* fix unfixed names
2022-11-06 07:44:59 +00:00
OpenRCT2 git bot
d8447a70fd
Merge Localisation/master into OpenRCT2/develop
2022-11-06 04:07:42 +00:00
Rik Smeets
1f504fac2d
Add colour preset to Spiral Slide
2022-11-05 23:59:39 +01:00
Rik Smeets
3a9900cd14
Fix #1519 : “See-through rides” doesn’t affect all rides
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Rides without track can technically have a vehicle, such as the merry go round or the pirate ship. These vehicles should be hidden of 'see through rides' is enabled.
2022-11-05 16:32:22 +00:00
73
643d79b700
Changed ride vehicle list to have less padding ( #18350 )
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Co-authored-by: Rik Smeets <30838294+rik-smeets@users.noreply.github.com >
2022-11-05 13:43:15 +01:00
AuraSpecs
4c218ba443
Allow Inverted RC to draw boosters
2022-11-05 11:59:31 +00:00
AuraSpecs
a9a92c4fb9
Make g2 sprite order more coherent
2022-11-05 11:54:31 +00:00
Demon
21fbcbc608
Mention minimum versions of GCC/Clang for C++17
2022-11-05 12:41:18 +01:00
Rik Smeets
c9b6292b88
Fix #11679 : Facilities clipping issues
2022-11-05 12:08:23 +01:00
Rik Smeets
f41e395d0a
Merge pull request #18473 from Broxzier/bugfix/18459-missing-railings
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Fix #18459 : 'Highlight path issues' hides fences for paths with (non-bin) path additions
2022-11-05 10:03:11 +01:00
Stephan Spengler
2eacfdda04
[Plugin] Add widget description interfaces to documentation. ( #18428 )
2022-11-05 10:00:09 +01:00
Hielke Morsink
a1d35ec33d
Fix #18459 : 'Highlight path issues' hides fences
2022-11-05 09:32:22 +01:00
Hielke Morsink
474e04f957
Make a bit more sense of sub_6A4101
2022-11-05 09:31:32 +01:00
Meehoi
d1baf094af
Show cursor when using inverted mouse dragging ( #17998 )
2022-11-05 08:20:53 +01:00
Duncan
7f085e2752
Update rating skipping unused ride ids ( #14425 )
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* Skip empty ride ids when evaluating ride ratings
This isn't much of a problem atm but when we increase the limit it may start to become an issue
* Increment network version
* Update changelog
2022-11-04 20:17:31 +00:00
73
048352edca
Guests will use Vanilla behaviour when choosing whether to head for a ride when leaving the park #15969 ( #18500 )
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* Fix #18501 : Guests incorrectly determining ride
This will restore guest behaviour to how it was in rct2 vanilla by having them only try to determine whether to ride a ride if they haven't already decided to leave the park
* Fix peeps incorrectly deciding when to get on rides in rain
This should now match how vanilla operates in the rain
* Update replays
Co-authored-by: reticulatingsplines <13323105+ReticulatingSplines@users.noreply.github.com >
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2022-11-04 07:22:04 +00:00
Michał Janiszewski
815ae2ebbc
Cancel CI jobs for old commits in PR ( #18505 )
2022-11-04 07:21:23 +00:00
spacek531
aa685e4cf6
move session flags into new header ( #18504 )
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* move session flags into new header
2022-11-04 05:50:36 +00:00
OpenRCT2 git bot
a443e349ce
Merge Localisation/master into OpenRCT2/develop
2022-11-04 04:15:43 +00:00
AuraSpecs
2e053a72e7
g2: Remove all possible instances of SPR_G2_CHAR_BEGIN +
2022-11-03 18:20:52 +01:00
Rik Smeets
6b088e550c
Revert "Replace Chose with Choose for grammatical purposes ( #18440 )"
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This reverts commit 38d5793b0b .
2022-11-03 13:43:19 +01:00
Michael Steenbeek
7f03a3b5c0
Remove unused Junior RC sprites from g2
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Diagonal flat-to-steep pieces are present in g1.dat, unlike their
orthogonal counterparts, so these images were never used.
Pointed out by @karst.
2022-11-02 22:50:23 +01:00
Michael Steenbeek
5451b152ad
Fix sprite export x and y offset output
2022-11-02 19:58:32 +01:00
Michał Janiszewski
afd0346d66
Fix #18481 : prevent misuse of moved-from object in WindowTooltipShow ( #18483 )
2022-11-02 00:19:43 +01:00
Rik Smeets
b2ae5b1413
Fix guests stopping dead in tracks at crossings ( #18245 )
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When guests have to stop for a railway crossing, they stop dead in their tracks - right at the frame at which stop walking. This could look a tad weird at times.
Now, guests will assume a natural idle waiting position. If they have food or a drink, they will continue consuming it from time to time. And occasionally, guests might even wave at the train passing by!
2022-11-01 08:43:38 +01:00
Rik Smeets
6faddd94f5
Fix slow guests don't get across level crossing in time ( #18453 )
2022-10-31 19:57:50 +01:00
Tulio Leao
787acb903b
Close #13810 : Refactor TrackDesignManage window to class ( #18314 )
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* Close #13810 : Refactor TrackDesignManage window to class
* Remove redundant condition on TrackDesignManageWindow::OnTextInput
* Make early exit ifs on TrackDesignManageWindow::OnTextInput else ifs
* Apply suggestions from code review
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com >
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com >
2022-10-29 17:34:39 -03:00