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Refactor VehiclePitchCorkscrew to template
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@@ -3115,7 +3115,8 @@ static void VehiclePitchDown165(
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#pragma region CorkscrewSlopes
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// 6D51A5
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static void VehiclePitchCorkscrew(
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template<int32_t corkscrewFrame>
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void VehiclePitchCorkscrew(
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PaintSession& session, const Vehicle* vehicle, int32_t imageDirection, int32_t z, const CarEntry* carEntry)
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{
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if (vehicle->HasUpdateFlag(VEHICLE_UPDATE_FLAG_USE_INVERTED_SPRITES))
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@@ -3124,8 +3125,6 @@ static void VehiclePitchCorkscrew(
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}
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if (carEntry->GroupEnabled(SpriteGroupType::Corkscrews))
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{
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// corkscrew slopes begin at pitch 24 and end at pitch 43
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int32_t corkscrewFrame = vehicle->Pitch - 24;
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int32_t boundingBoxNum = (YawTo4(imageDirection)) + corkscrewFrame * 4 + 144;
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int32_t spriteNum = carEntry->SpriteOffset(SpriteGroupType::Corkscrews, imageDirection, corkscrewFrame);
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VehicleSpritePaintWithSwinging(session, vehicle, spriteNum, boundingBoxNum, z, carEntry);
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@@ -3456,26 +3455,26 @@ static constexpr const vehicle_sprite_func PaintFunctionsByPitch[] = {
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VehiclePitchDown135,
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VehiclePitchDown150,
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VehiclePitchDown165,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew,
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VehiclePitchCorkscrew<0>,
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VehiclePitchCorkscrew<1>,
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VehiclePitchCorkscrew<2>,
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VehiclePitchCorkscrew<3>,
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VehiclePitchCorkscrew<4>,
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VehiclePitchCorkscrew<5>,
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VehiclePitchCorkscrew<6>,
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VehiclePitchCorkscrew<7>,
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VehiclePitchCorkscrew<8>,
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VehiclePitchCorkscrew<9>,
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VehiclePitchCorkscrew<10>,
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VehiclePitchCorkscrew<11>,
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VehiclePitchCorkscrew<12>,
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VehiclePitchCorkscrew<13>,
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VehiclePitchCorkscrew<14>,
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VehiclePitchCorkscrew<15>,
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VehiclePitchCorkscrew<16>,
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VehiclePitchCorkscrew<17>,
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VehiclePitchCorkscrew<18>,
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VehiclePitchCorkscrew<19>,
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VehiclePitchFlat, // Half Helix Up Large
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VehiclePitchFlat, // Half Helix Up Small
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VehiclePitchFlat, // Half Helix Down Large
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