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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-15 11:03:00 +01:00

2917 Commits

Author SHA1 Message Date
Michał Janiszewski
b0f30a5bfa Release v0.4.30
- Improved: [#24912] Staff now use an appropriate standing animation while waiting at level crossings.
- Improved: [#25515] Path dragging can now be disabled via multiplayer group permissions.
- Improved: [#25529] The map selection grid no longer redraws every frame if it has not changed.
- Improved: [#25530] Wall dragging can now be cancelled without closing the Scenery window.
- Improved: [#25575] Updated the network protocol to a new format that supports larger packets, allowing clients to connect reliably to servers with many objects or large maps.
- Improved: [#25621] Added the Polish Złoty (PLN) to the list of available currencies.
- Improved: [#25625] Renewing and refurbishing rides now also resets the downtime.
- Improved: [#25662] The sprite build command is faster when building sprites from the same image file.
- Change: [#21912] Toilet income is now categorised as shop sales instead of ride tickets.
- Change: [#25403] Guests will not slide down the Spiral Slide if it's broken, even if they have already entered the ride structure.
- Change: [#25485] Make the enlarged pressed swatch sprite more pronounced.
- Change: [#25544] The default game window size is now 1280×720px instead of 640×480px.
- Fix: [#9895] Stand-up coaster gets wrong intensity boost from the synchronisation bonus.
- Fix: [#11617] Path corner connections are broken when hovering track design ghosts with paths over them in zero clearances.
- Fix: [#22484] Lingering ghost entrance after placing park entrance.
- Fix: [#24952] Duplicate track designs when running via Steam without having RCT1 linked.
- Fix: [#25187] On-ride photo platform does not render as ghost when placing track design.
- Fix: [#25229] Excessive logging of game actions, reduced to top-level game actions and filters ghost related ones.
- Fix: [#25469] Drawing in the ui.imageManager.draw callback causes an assertion.
- Fix: [#25524] The track construction arrow does not immediately change position when deleting track pieces.
- Fix: [#25552] Clear Scenery does not show an error message about insufficient money if cash is negative.
- Fix: [#25565] Chairlift station ends are missing tunnels at certain rotations.
- Fix: [#25569] Placing park entrances in multiplayer does not show for other players, causing desyncs.
- Fix: [#25571] Potential crash due to drawing a Crooked House ride.
- Fix: [#25588] When the master server becomes unreachable the server would not register again until a restart.
- Fix: [#25592] Log flume, river rapids, & splash boats can get control failure breakdown instead of brakes failure.
- Fix: [#25595] Invisible entrance is added to imported SV4 saves.
- Fix: [#25601] Inspection interval of a ride gets reset when opening the construction window.
- Fix: [#25628] Availability of AVX2 and SSE4.1 is not detected correctly.
- Fix: [#25639] Scenery window crashes when a no longer present object is still selected.
- Fix: [#25641] Desync because of mismatching inspection intervals.
- Fix: [#25642] The selection marker for purchasing land rights is not drawn with the correct colours.
- Fix: [#25646] It is possible to remove scenery and paths when setting staff patrol areas and purchasing land.
- Fix: [#25660] After saving a track design with scenery, that ride’s entrances and exits are visible in ‘Highlight path issues’ mode.
- Fix: [#25717] Umbrellas given to guests by means of cheats do not use the full (extended) range of colours.
2026-01-04 16:56:35 +01:00
Michael Steenbeek
c8445ebbeb Merge pull request #25641 from Gymnasiast/refactor/inspection
Refactor inspection interval and fix bugs
2025-12-31 12:54:19 +01:00
Aaron van Geffen
9a73230179 Allow cheated umbrellas to use the full colour palette again (#25717) 2025-12-28 22:10:42 +01:00
mix
b7250d4ca3 Fix #25469: Assertion when drawing in ui.imageManager.draw callback (#25716) 2025-12-28 19:10:44 +01:00
mix
8ce8eec426 Fix #11617: Zero clearance ghost track design paths break connections (#25685) 2025-12-27 14:29:49 +01:00
Michael Steenbeek
f4c43f5a39 Fix #25187: On-ride photo platform does not render as ghost when placing track design (#25680) 2025-12-26 20:32:18 +01:00
Gymnasiast
f97b6e8cbe Pass inspection interval as a parameter to game actions 2025-12-25 12:25:08 +01:00
Michael Steenbeek
d8ad249b0a Only add invisible entrances to S4/S6 if they were actually used (#25682) 2025-12-23 14:20:11 +01:00
Michael Steenbeek
6ed8514381 Merge pull request #25649 from Sadret/develop
Fix #25639: invalidate scenery window after unloading scenery objects
2025-12-21 19:16:09 +01:00
Michael Steenbeek
fcd16cb00a Close #25515: create a specific permission for the path drag tool (#25675) 2025-12-21 12:49:17 +01:00
Michael Steenbeek
8492d408de Fix #25660: Ride entrances are sometimes visible in ‘Highlight path issues’ mode (#25679) 2025-12-21 12:34:29 +01:00
Gymnasiast
7bdd1a4823 Fix #25639: Scenery window crashes when a no longer present object is still selected 2025-12-21 00:08:05 +01:00
spacek531
d7ec490ecc Convert height markers field to sequence flag (#25501) 2025-12-20 11:55:38 +01:00
mix
dbd14741a1 Add changelog entry for improved sprite build performance 2025-12-17 23:35:04 +00:00
Matt
9d93d6cd9b Merge pull request #25651 from ZehMatt/reduce-logging
Fix #25229: Excessive game action logging
2025-12-15 03:09:13 +02:00
ζeh Matt
d6d90775ff Update changelog.txt 2025-12-14 23:32:39 +02:00
mix
955ce1e326 Fix patrol area tool allowing right click removal of paths and scenery 2025-12-14 02:48:03 +00:00
mix
2f7a1bf651 Fix land purchase selection grid colour not being white (#25642) 2025-12-13 10:06:50 +01:00
matheusvb3
cc0f83081b Do not allow guests to slide down the Spiral Slide if it’s broken (#25403) 2025-12-12 18:56:14 +00:00
lizzie-a
96bc804fa8 Fix cramped MacOS default window settings 2025-12-12 16:00:21 +01:00
Robert Gooding
9daf2b5479 Categorise toilet income as shop sales instead of ride tickets
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
2025-12-12 14:02:05 +00:00
Patrxgt
e40eab16ee Add support for Polish Złoty (PLN) 2025-12-12 09:54:57 +01:00
MarcelVos96
b59114ddb0 Make renewing a ride also reset its downtime 2025-12-10 16:39:29 +01:00
Gymnasiast
3a27ba7db1 Fix #25628: AVX2 and SSE4 availability not detected correctly
Co-authored-by: TBoshoven <TBoshoven@users.noreply.github.com>
2025-12-10 15:23:22 +01:00
matheusvb3
72f23f5d14 Add changelog entry 2025-12-07 10:36:07 -03:00
MarcelVos96
41384ac97a Fix #9895: standup coaster gets incorrect intensity boost from synchronisation 2025-12-04 11:15:31 +01:00
Matt
d8698726c9 Refactor the network code also change protocol (#25575)
* Change the network protocol and refactor the code, still supports the old format for now

* Bump up network version

* Update changelog.txt
2025-12-03 00:06:39 +02:00
MarcelVos96
f86728f4a2 Update changelog.txt 2025-12-01 20:23:23 +01:00
MarcelVos96
ad16d0567b Update changelog.txt 2025-12-01 20:16:03 +01:00
MarcelVos96
b22bdf8a19 Merge branch 'develop' into Water-rides-breakdown-fix 2025-12-01 20:14:44 +01:00
MarcelVos96
bfd26ec97f Update changelog.txt 2025-12-01 19:53:09 +01:00
Matt
843ad4c9fc If the master server vanishes make sure to register again, cleanup (#25588)
* If the master server vanishes make sure to register again, cleanup

* Update changelog.txt

* Fix uncaught exceptions for the HTTP impl just silently failing

* Don't set the future object to an empty one, that is always pending

* Improve the console messages, adjust retry time
2025-12-01 17:44:30 +00:00
ζeh Matt
43f4381298 Update changelog.txt 2025-11-29 12:59:17 +02:00
Michael Steenbeek
762d4fa7de Fix #25552: Clear Scenery does not show an error message about insufficient money if cash is negative 2025-11-28 17:53:41 +01:00
Michael Steenbeek
23da3c6b46 Fix #22484: Lingering ghost entrance after placing park entrance
Co-authored-by: mixiate <mixiate@users.noreply.github.com>
2025-11-27 23:24:45 +01:00
Michael Steenbeek
a7dd47f48b Fix #24952: Duplicate track designs when running via Steam without having RCT1 linked 2025-11-26 15:43:39 +00:00
Michael Steenbeek
9289f5032c Merge pull request #25485 from matheusvb3/larger-selected-swatch
Make the enlarged pressed swatch sprite more pronounced
2025-11-25 23:39:48 +01:00
mix
553b52f709 Make the pressed swatch sprite more pronounced
Co-Authored-By: matheusvb3 <matheusvb3@users.noreply.github.com>

Update colour_pressed_large.png
2025-11-25 23:27:01 +01:00
mix
a5a2ad8652 Fix chairlift station end tunnels not drawing at certain angles 2025-11-25 23:15:35 +01:00
Michael Steenbeek
66188a108a Close #25530: Allow cancelling wall drag without closing Scenery window (#25564) 2025-11-25 21:52:39 +01:00
mix
f7bc440966 Add changelog entry for map selection grid invalidation improvements 2025-11-23 00:17:16 +00:00
mix
83591cf94e Fix track construction arrow position when removing track pieces 2025-11-23 00:21:14 +01:00
Gymnasiast
29d40387ef Start 0.4.30 2025-11-22 19:02:07 +01:00
Gymnasiast
ebe87be3da Release v0.4.29
- Feature: [#25459] Wall line dragging tool.
- Improved: [#25028] Stalls now support colour presets, just like regular rides.
- Improved: [#25426] Building the track designs index is now quicker.
- Improved: [#25490] The ‘New Ride’ window can now be resized.
- Fix: [#6228] The saved queue line path connections are not preserved when placing track designs (original bug).
- Fix: [#14365] Track designs with scenery below the lowest track piece do not preview correctly.
- Fix: [#25451] Dropdown item tooltips stay open if the mouse is moved over an empty space.
- Fix: [#25454] Opening the land tool while building a path bridge or tunnel closes the Footpaths window.
- Fix: [#25461] Path connections in raised track designs are sometimes broken when placed.
- Fix: [#25467] Paths are not connected together correctly in track design previews.
- Fix: [#25476] When both RCT2 and RCT1 are present, autodetection fails.
- Fix: [#25480] The mini track design preview and price are misaligned in Enlarged UI mode.
- Fix: [#25488] Crash in headless mode.
- Fix: [#25494] The Go-Karts steep to flat track does not draw correctly in the flat side tunnel.
- Fix: [#25518] The virtual floor does not draw correctly if expanded on the positive x and y axes.
- Fix: [#25519] Crackling audio when sampling frequencies do not match.
- Fix: [objects#401] Round tunnels on down slopes glitch.
- Fix: [objects#404] Wooden Wild Mine cars incorrectly allow setting a third remap colour.
- Fix: [objects#408] Australian fountain sets have confusing naming.
- Fix: [objects#409] LIM Launched Coaster trains incorrectly have a 10% intensity modifier set (original bug).
- Fix: [objects#410] Large scenery from the Wacky Worlds Africa theming have incorrect previews when using specific versions of the RCT2 base game.
- Fix: [objects#415] Penguin bobsleigh trains show incorrect sprites on the 12° down slope (original bug).
2025-11-22 18:16:07 +01:00
Michael Steenbeek
6a5dd316a1 Allow dragging lines of walls 2025-11-16 17:14:20 +01:00
Jonas (Elessar2)
5c8867098d Fix #25028: Stalls can only use 1 colour preset
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
2025-11-16 13:56:15 +00:00
Michael Steenbeek
7f346d6c45 Fix crackling when resampling audio 2025-11-16 13:55:44 +01:00
mix
140fed1086 Fix virtual floor invalidating incorrectly if expanded on x and y axes 2025-11-15 22:58:59 +01:00
Michael Steenbeek
7068ea67e3 Fix #25454: Pathing Tool Closes When Land Tool Opens 2025-11-12 23:39:37 +01:00
mix
7f530bfd23 Fix go karts steep to flat not drawing correctly in flat side tunnel 2025-11-10 11:21:28 +01:00