mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-21 22:13:07 +01:00
Release v0.4.30
- Improved: [#24912] Staff now use an appropriate standing animation while waiting at level crossings. - Improved: [#25515] Path dragging can now be disabled via multiplayer group permissions. - Improved: [#25529] The map selection grid no longer redraws every frame if it has not changed. - Improved: [#25530] Wall dragging can now be cancelled without closing the Scenery window. - Improved: [#25575] Updated the network protocol to a new format that supports larger packets, allowing clients to connect reliably to servers with many objects or large maps. - Improved: [#25621] Added the Polish Złoty (PLN) to the list of available currencies. - Improved: [#25625] Renewing and refurbishing rides now also resets the downtime. - Improved: [#25662] The sprite build command is faster when building sprites from the same image file. - Change: [#21912] Toilet income is now categorised as shop sales instead of ride tickets. - Change: [#25403] Guests will not slide down the Spiral Slide if it's broken, even if they have already entered the ride structure. - Change: [#25485] Make the enlarged pressed swatch sprite more pronounced. - Change: [#25544] The default game window size is now 1280×720px instead of 640×480px. - Fix: [#9895] Stand-up coaster gets wrong intensity boost from the synchronisation bonus. - Fix: [#11617] Path corner connections are broken when hovering track design ghosts with paths over them in zero clearances. - Fix: [#22484] Lingering ghost entrance after placing park entrance. - Fix: [#24952] Duplicate track designs when running via Steam without having RCT1 linked. - Fix: [#25187] On-ride photo platform does not render as ghost when placing track design. - Fix: [#25229] Excessive logging of game actions, reduced to top-level game actions and filters ghost related ones. - Fix: [#25469] Drawing in the ui.imageManager.draw callback causes an assertion. - Fix: [#25524] The track construction arrow does not immediately change position when deleting track pieces. - Fix: [#25552] Clear Scenery does not show an error message about insufficient money if cash is negative. - Fix: [#25565] Chairlift station ends are missing tunnels at certain rotations. - Fix: [#25569] Placing park entrances in multiplayer does not show for other players, causing desyncs. - Fix: [#25571] Potential crash due to drawing a Crooked House ride. - Fix: [#25588] When the master server becomes unreachable the server would not register again until a restart. - Fix: [#25592] Log flume, river rapids, & splash boats can get control failure breakdown instead of brakes failure. - Fix: [#25595] Invisible entrance is added to imported SV4 saves. - Fix: [#25601] Inspection interval of a ride gets reset when opening the construction window. - Fix: [#25628] Availability of AVX2 and SSE4.1 is not detected correctly. - Fix: [#25639] Scenery window crashes when a no longer present object is still selected. - Fix: [#25641] Desync because of mismatching inspection intervals. - Fix: [#25642] The selection marker for purchasing land rights is not drawn with the correct colours. - Fix: [#25646] It is possible to remove scenery and paths when setting staff patrol areas and purchasing land. - Fix: [#25660] After saving a track design with scenery, that ride’s entrances and exits are visible in ‘Highlight path issues’ mode. - Fix: [#25717] Umbrellas given to guests by means of cheats do not use the full (extended) range of colours.
This commit is contained in:
2
.github/workflows/ci.yml
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2
.github/workflows/ci.yml
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@@ -34,7 +34,7 @@ env:
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OPENRCT2_BUILD_SERVER: GitHub
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OPENRCT2_ORG_TOKEN: ${{ secrets.OPENRCT2_ORG_TOKEN }}
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BACKTRACE_IO_TOKEN: ${{ secrets.BACKTRACE_IO_TOKEN }}
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OPENRCT2_VERSION: 0.4.29
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OPENRCT2_VERSION: 0.4.30
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# https://docs.github.com/en/actions/using-jobs/using-concurrency#example-using-a-fallback-value
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concurrency:
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82
debian/changelog
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82
debian/changelog
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@@ -1,27 +1,65 @@
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openrct2 (0.4.30-develop-1) unstable; urgency=medium
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* Improved: [#24912] Staff now use an appropriate standing animation while waiting at level crossings.
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* Improved: [#25515] Path dragging can now be disabled via multiplayer group permissions.
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* Improved: [#25529] The map selection grid no longer redraws every frame if it has not changed.
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* Improved: [#25530] Wall dragging can now be cancelled without closing the Scenery window.
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* Improved: [#25575] Updated the network protocol to a new format that supports larger packets, allowing clients to connect reliably to servers with many objects or large maps.
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* Improved: [#25621] Added the Polish Złoty (PLN) to the list of available currencies.
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* Improved: [#25625] Renewing and refurbishing rides now also resets the downtime.
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* Improved: [#25662] The sprite build command is faster when building sprites from the same image file.
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* Change: [#21912] Toilet income is now categorised as shop sales instead of ride tickets.
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* Change: [#25403] Guests will not slide down the Spiral Slide if it's broken, even if they have already entered the ride structure.
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* Change: [#25485] Make the enlarged pressed swatch sprite more pronounced.
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* Change: [#25544] The default game window size is now 1280×720px instead of 640×480px.
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* Fix: [#9895] Stand-up coaster gets wrong intensity boost from the synchronisation bonus.
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* Fix: [#11617] Path corner connections are broken when hovering track design ghosts with paths over them in zero clearances.
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* Fix: [#22484] Lingering ghost entrance after placing park entrance.
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* Fix: [#24952] Duplicate track designs when running via Steam without having RCT1 linked.
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* Fix: [#25187] On-ride photo platform does not render as ghost when placing track design.
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* Fix: [#25229] Excessive logging of game actions, reduced to top-level game actions and filters ghost related ones.
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* Fix: [#25469] Drawing in the ui.imageManager.draw callback causes an assertion.
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* Fix: [#25524] The track construction arrow does not immediately change position when deleting track pieces.
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* Fix: [#25552] Clear Scenery does not show an error message about insufficient money if cash is negative.
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* Fix: [#25565] Chairlift station ends are missing tunnels at certain rotations.
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* Fix: [#25569] Placing park entrances in multiplayer does not show for other players, causing desyncs.
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* Fix: [#25571] Potential crash due to drawing a Crooked House ride.
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* Fix: [#25588] When the master server becomes unreachable the server would not register again until a restart.
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* Fix: [#25592] Log flume, river rapids, & splash boats can get control failure breakdown instead of brakes failure.
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* Fix: [#25595] Invisible entrance is added to imported SV4 saves.
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* Fix: [#25601] Inspection interval of a ride gets reset when opening the construction window.
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* Fix: [#25628] Availability of AVX2 and SSE4.1 is not detected correctly.
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* Fix: [#25639] Scenery window crashes when a no longer present object is still selected.
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* Fix: [#25641] Desync because of mismatching inspection intervals.
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* Fix: [#25642] The selection marker for purchasing land rights is not drawn with the correct colours.
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* Fix: [#25646] It is possible to remove scenery and paths when setting staff patrol areas and purchasing land.
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* Fix: [#25660] After saving a track design with scenery, that ride’s entrances and exits are visible in ‘Highlight path issues’ mode.
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* Fix: [#25717] Umbrellas given to guests by means of cheats do not use the full (extended) range of colours.
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openrct2 (0.4.29-develop-1) unstable; urgency=medium
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* Feature: [#25459] Wall line dragging tool.
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* Improved: [#25028] Stalls now support colour presets, just like regular rides.
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* Improved: [#25426] Building the track designs index is now quicker.
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* Improved: [#25490] The ‘New Ride’ window can now be resized.
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* Fix: [#6228] The saved queue line path connections are not preserved when placing track designs (original bug).
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* Fix: [#14365] Track designs with scenery below the lowest track piece do not preview correctly.
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* Fix: [#25451] Dropdown item tooltips stay open if the mouse is moved over an empty space.
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* Fix: [#25454] Opening the land tool while building a path bridge or tunnel closes the Footpaths window.
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* Fix: [#25461] Path connections in raised track designs are sometimes broken when placed.
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* Fix: [#25467] Paths are not connected together correctly in track design previews.
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* Fix: [#25476] When both RCT2 and RCT1 are present, autodetection fails.
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* Fix: [#25480] The mini track design preview and price are misaligned in Enlarged UI mode.
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* Fix: [#25488] Crash in headless mode.
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* Fix: [#25494] The Go-Karts steep to flat track does not draw correctly in the flat side tunnel.
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* Fix: [#25518] The virtual floor does not draw correctly if expanded on the positive x and y axes.
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* Fix: [#25519] Crackling audio when sampling frequencies do not match.
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* Fix: [objects#401] Round tunnels on down slopes glitch.
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* Fix: [objects#404] Wooden Wild Mine cars incorrectly allow setting a third remap colour.
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* Fix: [objects#408] Australian fountain sets have confusing naming.
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* Fix: [objects#409] LIM Launched Coaster trains incorrectly have a 10% intensity modifier set (original bug).
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* Fix: [objects#410] Large scenery from the Wacky Worlds Africa theming have incorrect previews when using specific versions of the RCT2 base game.
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* Fix: [objects#415] Penguin bobsleigh trains show incorrect sprites on the 12° down slope (original bug).
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* Feature: [#25459] Wall line dragging tool.
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* Improved: [#25028] Stalls now support colour presets, just like regular rides.
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* Improved: [#25426] Building the track designs index is now quicker.
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* Improved: [#25490] The ‘New Ride’ window can now be resized.
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* Fix: [#6228] The saved queue line path connections are not preserved when placing track designs (original bug).
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* Fix: [#14365] Track designs with scenery below the lowest track piece do not preview correctly.
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* Fix: [#25451] Dropdown item tooltips stay open if the mouse is moved over an empty space.
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* Fix: [#25454] Opening the land tool while building a path bridge or tunnel closes the Footpaths window.
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* Fix: [#25461] Path connections in raised track designs are sometimes broken when placed.
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* Fix: [#25467] Paths are not connected together correctly in track design previews.
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* Fix: [#25476] When both RCT2 and RCT1 are present, autodetection fails.
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* Fix: [#25480] The mini track design preview and price are misaligned in Enlarged UI mode.
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* Fix: [#25488] Crash in headless mode.
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* Fix: [#25494] The Go-Karts steep to flat track does not draw correctly in the flat side tunnel.
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* Fix: [#25518] The virtual floor does not draw correctly if expanded on the positive x and y axes.
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* Fix: [#25519] Crackling audio when sampling frequencies do not match.
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* Fix: [objects#401] Round tunnels on down slopes glitch.
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* Fix: [objects#404] Wooden Wild Mine cars incorrectly allow setting a third remap colour.
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* Fix: [objects#408] Australian fountain sets have confusing naming.
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* Fix: [objects#409] LIM Launched Coaster trains incorrectly have a 10% intensity modifier set (original bug).
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* Fix: [objects#410] Large scenery from the Wacky Worlds Africa theming have incorrect previews when using specific versions of the RCT2 base game.
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* Fix: [objects#415] Penguin bobsleigh trains show incorrect sprites on the 12° down slope (original bug).
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openrct2 (0.4.28-develop-1) unstable; urgency=medium
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@@ -1,4 +1,4 @@
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0.4.30 (in development)
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0.4.30 (2026-01-04)
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------------------------------------------------------------------------
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- Improved: [#24912] Staff now use an appropriate standing animation while waiting at level crossings.
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- Improved: [#25515] Path dragging can now be disabled via multiplayer group permissions.
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@@ -30,7 +30,7 @@
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- Fix: [#25601] Inspection interval of a ride gets reset when opening the construction window.
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- Fix: [#25628] Availability of AVX2 and SSE4.1 is not detected correctly.
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- Fix: [#25639] Scenery window crashes when a no longer present object is still selected.
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- Fix: [#25641] Desync because of mismatching inspection intervals.
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- Fix: [#25641] Desync because of mismatching inspection intervals.
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- Fix: [#25642] The selection marker for purchasing land rights is not drawn with the correct colours.
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- Fix: [#25646] It is possible to remove scenery and paths when setting staff patrol areas and purchasing land.
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- Fix: [#25660] After saving a track design with scenery, that ride’s entrances and exits are visible in ‘Highlight path issues’ mode.
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@@ -456,6 +456,9 @@
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<content_attribute id="money-gambling">none</content_attribute>
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</content_rating>
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<releases>
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<release version="0.4.30" date="2026-01-04">
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<url>https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.30</url>
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</release>
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<release version="0.4.29" date="2025-11-22">
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<url>https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.29</url>
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</release>
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@@ -13,7 +13,7 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>0.4.29</string>
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<string>0.4.30</string>
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<key>CFBundleSignature</key>
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<string>ORCT</string>
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<key>LSMinimumSystemVersion</key>
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@@ -21,8 +21,8 @@ android {
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minSdkVersion 24
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targetSdkVersion 36
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versionCode 16
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versionName '0.4.29'
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versionCode 17
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versionName '0.4.30'
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externalNativeBuild {
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cmake {
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arguments '-DANDROID_STL=c++_shared', '-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON'
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@@ -12,7 +12,7 @@
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#include <string>
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#define OPENRCT2_NAME "OpenRCT2"
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#define kOpenRCT2Version "0.4.29"
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#define kOpenRCT2Version "0.4.30"
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#if defined(__amd64__) || defined(_M_AMD64)
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#define OPENRCT2_ARCHITECTURE "x86-64"
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@@ -47,7 +47,7 @@
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// It is used for making sure only compatible builds get connected, even within
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// single OpenRCT2 version.
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constexpr uint8_t kStreamVersion = 7;
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constexpr uint8_t kStreamVersion = 0;
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const std::string kStreamID = std::string(kOpenRCT2Version) + "-" + std::to_string(kStreamVersion);
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