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Fix go karts steep to flat not drawing correctly in flat side tunnel
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@@ -10,6 +10,7 @@
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- Fix: [#25476] When both RCT2 and RCT1 are present, autodetection fails.
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- Fix: [#25480] The mini track design preview and price are misaligned in Enlarged UI mode.
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- Fix: [#25488] Crash in headless mode.
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- Fix: [#25494] The Go-Karts steep to flat track does not draw correctly in the flat side tunnel.
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- Fix: [objects#401] Round tunnels on down slopes glitch.
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- Fix: [objects#404] Wooden Wild Mine cars incorrectly allow setting a third remap colour.
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- Fix: [objects#408] Australian fountain sets have confusing naming.
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@@ -1892,7 +1892,7 @@ static void TrackUp60ToFlatLongBase(
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}
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else if (trackSequence == 3 && (direction == 1 || direction == 2))
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{
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PaintUtilPushTunnelRotated(session, direction, height + 8, kTunnelGroup, TunnelSubType::Flat);
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PaintUtilPushTunnelRotated(session, direction, height + 8, kTunnelGroup, TunnelSubType::FlatTo25Deg);
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}
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PaintUtilSetSegmentSupportHeight(session, kSegmentsAll, 0xFFFF, 0);
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static constexpr std::array generalSupportHeights = { 80, 80, 56, 40 };
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