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Add game action type to the assert in GameActions::ProcessQueue
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@@ -145,9 +145,10 @@ namespace GameActions
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// This should never happen.
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Guard::Assert(
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false,
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"Discarding game action from tick behind current tick, ID: %08X, Action Tick: %08X, Current Tick: "
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"Discarding game action %s (%u) from tick behind current tick, ID: %08X, Action Tick: %08X, Current "
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"Tick: "
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"%08X\n",
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queued.uniqueId, queued.tick, currentTick);
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queued.action->GetName(), queued.action->GetType(), queued.uniqueId, queued.tick, currentTick);
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}
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else if (queued.tick > currentTick)
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{
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