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Add game action type to the assert in GameActions::ProcessQueue

This commit is contained in:
Matt
2019-10-31 17:25:18 +01:00
parent bb48a471e6
commit fbe0506ca8

View File

@@ -145,9 +145,10 @@ namespace GameActions
// This should never happen.
Guard::Assert(
false,
"Discarding game action from tick behind current tick, ID: %08X, Action Tick: %08X, Current Tick: "
"Discarding game action %s (%u) from tick behind current tick, ID: %08X, Action Tick: %08X, Current "
"Tick: "
"%08X\n",
queued.uniqueId, queued.tick, currentTick);
queued.action->GetName(), queued.action->GetType(), queued.uniqueId, queued.tick, currentTick);
}
else if (queued.tick > currentTick)
{