From fbe0506ca843a7834263a511987e387bcd47ced9 Mon Sep 17 00:00:00 2001 From: Matt Date: Thu, 31 Oct 2019 17:25:18 +0100 Subject: [PATCH] Add game action type to the assert in GameActions::ProcessQueue --- src/openrct2/actions/GameAction.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/openrct2/actions/GameAction.cpp b/src/openrct2/actions/GameAction.cpp index bce93c20d7..e43d7fc9fc 100644 --- a/src/openrct2/actions/GameAction.cpp +++ b/src/openrct2/actions/GameAction.cpp @@ -145,9 +145,10 @@ namespace GameActions // This should never happen. Guard::Assert( false, - "Discarding game action from tick behind current tick, ID: %08X, Action Tick: %08X, Current Tick: " + "Discarding game action %s (%u) from tick behind current tick, ID: %08X, Action Tick: %08X, Current " + "Tick: " "%08X\n", - queued.uniqueId, queued.tick, currentTick); + queued.action->GetName(), queued.action->GetType(), queued.uniqueId, queued.tick, currentTick); } else if (queued.tick > currentTick) {