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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-15 11:03:00 +01:00
Remove unused variables
This commit is contained in:
20
src/game.c
20
src/game.c
@@ -295,21 +295,15 @@ void game_update()
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if (gGameSpeed > 1)
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continue;
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// Possibly smooths viewport scrolling, I don't see a difference though
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if (RCT2_GLOBAL(0x009E2D74, uint32) == 1) {
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RCT2_GLOBAL(0x009E2D74, uint32) = 0;
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break;
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} else {
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if (gInputState == INPUT_STATE_RESET ||
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gInputState == INPUT_STATE_NORMAL
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) {
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if (gInputFlags & INPUT_FLAG_VIEWPORT_SCROLLING) {
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gInputFlags &= ~INPUT_FLAG_VIEWPORT_SCROLLING;
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break;
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}
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} else {
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if (gInputState == INPUT_STATE_RESET ||
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gInputState == INPUT_STATE_NORMAL
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) {
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if (gInputFlags & INPUT_FLAG_VIEWPORT_SCROLLING) {
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gInputFlags &= ~INPUT_FLAG_VIEWPORT_SCROLLING;
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break;
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}
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} else {
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break;
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}
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}
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@@ -1922,10 +1922,8 @@ static void window_ride_init_viewport(rct_window *w)
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w->viewport = 0;
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viewport_update_pointers();
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}
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else{
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if (RCT2_GLOBAL(RCT2_ADDRESS_CONFIG_FLAGS, uint8) & 0x1)
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viewport_flags |= VIEWPORT_FLAG_GRIDLINES;
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} else if (gConfigGeneral.always_show_gridlines) {
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viewport_flags |= VIEWPORT_FLAG_GRIDLINES;
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}
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window_event_invalidate_call(w);
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