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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-15 19:13:07 +01:00

Use string IDs for all currencies

This commit is contained in:
Gymnasiast
2015-11-08 12:41:55 +01:00
parent 4e5b8a1a19
commit eed070bde0
2 changed files with 16 additions and 12 deletions

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@@ -19,18 +19,19 @@
*****************************************************************************/
#include "currency.h"
#include "string_ids.h"
const rct_currency_spec g_currency_specs[CURRENCY_END] = {
{ 10 , "\xC2\xA3" , CURRENCY_PREFIX, 2334 }, // British Pound
{ 10 , "$" , CURRENCY_PREFIX, 2335}, // US Dollar
{ 10 , "F" , CURRENCY_SUFFIX, 2336 }, // French Franc
{ 10 , "DM" , CURRENCY_PREFIX, 2337 }, // Deutsche Mark
{ 1000 , "\xC2\xA5" , CURRENCY_PREFIX, 2338 }, // Japanese Yen
{ 10 , "Pts" , CURRENCY_SUFFIX, 2339 }, // Spanish Peseta
{ 1000 , "L" , CURRENCY_PREFIX, 2340 }, // Italian Lira
{ 10 , "fl. " , CURRENCY_PREFIX, 2341 }, // Dutch Guilder
{ 10 , "kr." , CURRENCY_SUFFIX, 2342 }, // Swedish Krona
{ 10 , "\xE2\x82\xAC" , CURRENCY_PREFIX, 2343 }, // Euro
{ 10000 , "W" , CURRENCY_PREFIX, 5577 }, // South Korean Won
{ 1000 , "R " , CURRENCY_PREFIX, 5578 }, // Russian Rouble
{ 10 , "\xC2\xA3" , CURRENCY_PREFIX, STR_POUNDS }, // British Pound
{ 10 , "$" , CURRENCY_PREFIX, STR_DOLLARS}, // US Dollar
{ 10 , "F" , CURRENCY_SUFFIX, STR_FRANC }, // French Franc
{ 10 , "DM" , CURRENCY_PREFIX, STR_DEUTSCHMARK }, // Deutschmark
{ 1000 , "\xC2\xA5" , CURRENCY_PREFIX, STR_YEN }, // Japanese Yen
{ 10 , "Pts" , CURRENCY_SUFFIX, STR_PESETA }, // Spanish Peseta
{ 1000 , "L" , CURRENCY_PREFIX, STR_LIRA }, // Italian Lira
{ 10 , "fl. " , CURRENCY_PREFIX, STR_GUILDERS }, // Dutch Guilder
{ 10 , "kr." , CURRENCY_SUFFIX, STR_KRONA }, // Swedish Krona
{ 10 , "\xE2\x82\xAC" , CURRENCY_PREFIX, STR_EUROS }, // Euro
{ 10000 , "W" , CURRENCY_PREFIX, STR_WON }, // South Korean Won
{ 1000 , "R " , CURRENCY_PREFIX, STR_ROUBLE }, // Russian Rouble
};

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@@ -2166,6 +2166,9 @@ enum {
STR_MAX_PLAYERS = 5575,
STR_PORT = 5576,
STR_WON = 5577,
STR_ROUBLE = 5578,
// Have to include resource strings (from scenarios and objects) for the time being now that language is partially working
STR_COUNT = 32768
};