diff --git a/src/localisation/currency.c b/src/localisation/currency.c index b106cba164..1411e21491 100644 --- a/src/localisation/currency.c +++ b/src/localisation/currency.c @@ -19,18 +19,19 @@ *****************************************************************************/ #include "currency.h" +#include "string_ids.h" const rct_currency_spec g_currency_specs[CURRENCY_END] = { - { 10 , "\xC2\xA3" , CURRENCY_PREFIX, 2334 }, // British Pound - { 10 , "$" , CURRENCY_PREFIX, 2335}, // US Dollar - { 10 , "F" , CURRENCY_SUFFIX, 2336 }, // French Franc - { 10 , "DM" , CURRENCY_PREFIX, 2337 }, // Deutsche Mark - { 1000 , "\xC2\xA5" , CURRENCY_PREFIX, 2338 }, // Japanese Yen - { 10 , "Pts" , CURRENCY_SUFFIX, 2339 }, // Spanish Peseta - { 1000 , "L" , CURRENCY_PREFIX, 2340 }, // Italian Lira - { 10 , "fl. " , CURRENCY_PREFIX, 2341 }, // Dutch Guilder - { 10 , "kr." , CURRENCY_SUFFIX, 2342 }, // Swedish Krona - { 10 , "\xE2\x82\xAC" , CURRENCY_PREFIX, 2343 }, // Euro - { 10000 , "W" , CURRENCY_PREFIX, 5577 }, // South Korean Won - { 1000 , "R " , CURRENCY_PREFIX, 5578 }, // Russian Rouble + { 10 , "\xC2\xA3" , CURRENCY_PREFIX, STR_POUNDS }, // British Pound + { 10 , "$" , CURRENCY_PREFIX, STR_DOLLARS}, // US Dollar + { 10 , "F" , CURRENCY_SUFFIX, STR_FRANC }, // French Franc + { 10 , "DM" , CURRENCY_PREFIX, STR_DEUTSCHMARK }, // Deutschmark + { 1000 , "\xC2\xA5" , CURRENCY_PREFIX, STR_YEN }, // Japanese Yen + { 10 , "Pts" , CURRENCY_SUFFIX, STR_PESETA }, // Spanish Peseta + { 1000 , "L" , CURRENCY_PREFIX, STR_LIRA }, // Italian Lira + { 10 , "fl. " , CURRENCY_PREFIX, STR_GUILDERS }, // Dutch Guilder + { 10 , "kr." , CURRENCY_SUFFIX, STR_KRONA }, // Swedish Krona + { 10 , "\xE2\x82\xAC" , CURRENCY_PREFIX, STR_EUROS }, // Euro + { 10000 , "W" , CURRENCY_PREFIX, STR_WON }, // South Korean Won + { 1000 , "R " , CURRENCY_PREFIX, STR_ROUBLE }, // Russian Rouble }; diff --git a/src/localisation/string_ids.h b/src/localisation/string_ids.h index c6192a913a..1091f29339 100644 --- a/src/localisation/string_ids.h +++ b/src/localisation/string_ids.h @@ -2166,6 +2166,9 @@ enum { STR_MAX_PLAYERS = 5575, STR_PORT = 5576, + STR_WON = 5577, + STR_ROUBLE = 5578, + // Have to include resource strings (from scenarios and objects) for the time being now that language is partially working STR_COUNT = 32768 };