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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-06 06:32:56 +01:00

Formatting fixes

This commit is contained in:
Michael Steenbeek
2017-12-03 10:38:27 +01:00
parent c9354a2c83
commit e1eadff208

View File

@@ -301,7 +301,7 @@ void update_palette_effects()
{
uint8 * vs = &g1->offset[j * 3];
uint8 * vd = &gGamePalette[243 * 4];
sint32 n = 3;
sint32 n = 3;
for (sint32 i = 0; i < n; i++)
{
vd[0] = vs[0];
@@ -649,13 +649,19 @@ sint32 game_do_command_p(uint32 command, sint32 * eax, sint32 * ebx, sint32 * ec
return cost;
}
if (network_get_mode() != NETWORK_MODE_NONE && !(flags & GAME_COMMAND_FLAG_NETWORKED) && !(flags & GAME_COMMAND_FLAG_GHOST) && !(flags & GAME_COMMAND_FLAG_5) && gGameCommandNestLevel == 1 /* Send only top-level commands */)
if (network_get_mode() != NETWORK_MODE_NONE &&
!(flags & GAME_COMMAND_FLAG_NETWORKED) &&
!(flags & GAME_COMMAND_FLAG_GHOST) &&
!(flags & GAME_COMMAND_FLAG_5) &&
gGameCommandNestLevel == 1) /* Send only top-level commands */
{
// Disable these commands over the network
if (command != GAME_COMMAND_LOAD_OR_QUIT)
{ // Disable these commands over the network
{
network_send_gamecmd(*eax, *ebx, *ecx, *edx, *esi, *edi, *ebp, game_command_callback_get_index(game_command_callback));
if (network_get_mode() == NETWORK_MODE_CLIENT)
{ // Client sent the command to the server, do not run it locally, just return. It will run when server sends it
{
// Client sent the command to the server, do not run it locally, just return. It will run when server sends it.
game_command_callback = 0;
// Decrement nest count
gGameCommandNestLevel--;