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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-11 01:52:32 +01:00

Fix alignment and loop variable declaration

This commit is contained in:
Michael Steenbeek
2017-12-01 09:35:01 +01:00
parent ce0147b536
commit c9354a2c83

View File

@@ -127,7 +127,7 @@ GAME_COMMAND_CALLBACK_POINTER * game_command_callback_get_callback(uint32 index)
void game_increase_game_speed()
{
gGameSpeed = Math::Min(gConfigGeneral.debugging_tools ? 5 : 4, gGameSpeed + 1);
gGameSpeed = Math::Min(gConfigGeneral.debugging_tools ? 5 : 4, gGameSpeed + 1);
if (gGameSpeed == 5)
gGameSpeed = 8;
window_invalidate_by_class(WC_TOP_TOOLBAR);
@@ -135,7 +135,7 @@ void game_increase_game_speed()
void game_reduce_game_speed()
{
gGameSpeed = Math::Max(1, gGameSpeed - 1);
gGameSpeed = Math::Max(1, gGameSpeed - 1);
if (gGameSpeed == 7)
gGameSpeed = 4;
window_invalidate_by_class(WC_TOP_TOOLBAR);
@@ -242,7 +242,7 @@ void update_palette_effects()
}
}
}
uint32 j = gPaletteEffectFrame;
uint32 j = gPaletteEffectFrame;
j = (((uint16) ((~j / 2) * 128) * 15) >> 16);
uint32 waterId = SPR_GAME_PALETTE_WATER;
if (water_type != nullptr)
@@ -507,7 +507,7 @@ void game_logic_update()
title_text = gErrorStringId;
body_text = 0xFFFF;
}
gErrorType = ERROR_TYPE_NONE;
gErrorType = ERROR_TYPE_NONE;
context_show_error(title_text, body_text);
}
@@ -960,7 +960,7 @@ void game_log_multiplayer_command(int command, int * eax, int * ebx, int * ecx,
if (nameChunkOffset < 0)
nameChunkOffset = 2;
nameChunkOffset *= 12;
nameChunkOffset = Math::Min(nameChunkOffset, (sint32) (Util::CountOf(banner_name) - 12));
nameChunkOffset = Math::Min(nameChunkOffset, (sint32) (Util::CountOf(banner_name) - 12));
memcpy(banner_name + nameChunkOffset + 0, edx, 4);
memcpy(banner_name + nameChunkOffset + 4, ebp, 4);
memcpy(banner_name + nameChunkOffset + 8, edi, 4);
@@ -1075,7 +1075,7 @@ static void utf8_to_rct2_self(char * buffer, size_t length)
char tempBuffer[512];
utf8_to_rct2(tempBuffer, buffer);
size_t i = 0;
size_t i = 0;
const char * src = tempBuffer;
char * dst = buffer;
while (*src != 0 && i < length - 1)
@@ -1474,8 +1474,6 @@ static void limit_autosave_count(const size_t numberOfFilesToKeep, bool processL
utf8 ** autosaveFiles = nullptr;
size_t i = 0;
if (processLandscapeFolder)
{
platform_get_user_directory(filter, "landscape", sizeof(filter));
@@ -1506,7 +1504,7 @@ static void limit_autosave_count(const size_t numberOfFilesToKeep, bool processL
autosaveFiles = (utf8 **) malloc(sizeof(utf8 *) * autosavesCount);
fileEnumHandle = platform_enumerate_files_begin(filter);
for (i = 0; i < autosavesCount; i++)
for (size_t i = 0; i < autosavesCount; i++)
{
autosaveFiles[i] = (utf8 *) malloc(sizeof(utf8) * MAX_PATH);
memset(autosaveFiles[i], 0, sizeof(utf8) * MAX_PATH);
@@ -1532,8 +1530,7 @@ static void limit_autosave_count(const size_t numberOfFilesToKeep, bool processL
// Calculate how many saves we need to delete.
numAutosavesToDelete = autosavesCount - numberOfFilesToKeep;
i = 0;
while (numAutosavesToDelete > 0)
for (size_t i = 0; numAutosavesToDelete > 0;)
{
platform_file_delete(autosaveFiles[i]);
@@ -1542,7 +1539,7 @@ static void limit_autosave_count(const size_t numberOfFilesToKeep, bool processL
}
for (i = 0; i < autosavesCount; i++)
for (size_t i = 0; i < autosavesCount; i++)
{
free(autosaveFiles[i]);
}