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@@ -75,7 +75,7 @@ namespace OpenRCT2::TileInspector
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static rct_window* GetTileInspectorWithPos(const CoordsXY& loc)
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{
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// Update the tile inspector's list for everyone who has the tile selected
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// Return the tile inspector window for everyone who has the tile selected
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auto* window = window_find_by_class(WC_TILE_INSPECTOR);
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if (window != nullptr && loc == windowTileInspectorTile.ToCoordsXY())
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{
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@@ -150,13 +150,14 @@ namespace OpenRCT2::TileInspector
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static int32_t numLargeScenerySequences(const CoordsXY& loc, const LargeSceneryElement* const largeScenery)
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{
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const rct_scenery_entry* const largeEntry = largeScenery->GetEntry();
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const auto* const tiles = largeEntry->large_scenery.tiles;
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const auto direction = largeScenery->GetDirection();
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const auto rotatedFirstTile = CoordsXYZ{ CoordsXY{ tiles[largeScenery->GetSequenceIndex()].x_offset,
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tiles[largeScenery->GetSequenceIndex()].y_offset }
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.Rotate(direction),
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tiles[largeScenery->GetSequenceIndex()].z_offset };
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const auto sequenceIndex = largeScenery->GetSequenceIndex();
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const auto* tiles = largeEntry->large_scenery.tiles;
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const auto& tile = tiles[sequenceIndex];
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const auto rotatedFirstTile = CoordsXYZ{
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CoordsXY{ tile.x_offset, tile.y_offset }.Rotate(direction),
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tile.z_offset,
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};
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const auto firstTile = CoordsXYZ{ loc, largeScenery->GetBaseZ() } - rotatedFirstTile;
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auto numFoundElements = 0;
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