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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-06 06:32:56 +01:00

fix #143, incorrect object entry group addresses

This commit is contained in:
IntelOrca
2014-05-26 14:36:07 +01:00
parent a22534e099
commit c783898b36

View File

@@ -51,15 +51,15 @@ int object_entry_group_counts[] = {
struct { void **data; rct_object_entry_extended *entries; } object_entry_groups[] = {
(void**)(0x009ACFA4 ), (rct_object_entry_extended*)(0x00F3F03C ), // rides
(void**)(0x009ACFA4 + (128 * 4)), (rct_object_entry_extended*)(0x00F3F03C + (128 * 20)), // small scenery
(void**)(0x009ACFA4 + (252 * 4)), (rct_object_entry_extended*)(0x00F3F03C + (252 * 20)), // large scenery
(void**)(0x009ACFA4 + (128 * 4)), (rct_object_entry_extended*)(0x00F3F03C + (128 * 20)), // walls
(void**)(0x009ACFA4 + (128 * 4)), (rct_object_entry_extended*)(0x00F3F03C + (128 * 20)), // banners
(void**)(0x009ACFA4 + ( 32 * 4)), (rct_object_entry_extended*)(0x00F3F03C + ( 32 * 20)), // paths
(void**)(0x009ACFA4 + ( 16 * 4)), (rct_object_entry_extended*)(0x00F3F03C + ( 16 * 20)), // path bits
(void**)(0x009ACFA4 + ( 15 * 4)), (rct_object_entry_extended*)(0x00F3F03C + ( 15 * 20)), // scenery sets
(void**)(0x009ACFA4 + ( 19 * 4)), (rct_object_entry_extended*)(0x00F3F03C + ( 19 * 20)), // park entrance
(void**)(0x009ACFA4 + ( 1 * 4)), (rct_object_entry_extended*)(0x00F3F03C + ( 1 * 20)), // water
(void**)(0x009ACFA4 + ( 1 * 4)), (rct_object_entry_extended*)(0x00F3F03C + ( 1 * 20)) // scenario text
(void**)(0x009ACFA4 + (380 * 4)), (rct_object_entry_extended*)(0x00F3F03C + (380 * 20)), // large scenery
(void**)(0x009ACFA4 + (508 * 4)), (rct_object_entry_extended*)(0x00F3F03C + (508 * 20)), // walls
(void**)(0x009ACFA4 + (636 * 4)), (rct_object_entry_extended*)(0x00F3F03C + (636 * 20)), // banners
(void**)(0x009ACFA4 + (668 * 4)), (rct_object_entry_extended*)(0x00F3F03C + (668 * 20)), // paths
(void**)(0x009ACFA4 + (684 * 4)), (rct_object_entry_extended*)(0x00F3F03C + (684 * 20)), // path bits
(void**)(0x009ACFA4 + (699 * 4)), (rct_object_entry_extended*)(0x00F3F03C + (699 * 20)), // scenery sets
(void**)(0x009ACFA4 + (718 * 4)), (rct_object_entry_extended*)(0x00F3F03C + (718 * 20)), // park entrance
(void**)(0x009ACFA4 + (719 * 4)), (rct_object_entry_extended*)(0x00F3F03C + (719 * 20)), // water
(void**)(0x009ACFA4 + (720 * 4)), (rct_object_entry_extended*)(0x00F3F03C + (720 * 20)) // scenario text
};
/**