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Fix #22606: Virtual floor at wrong height for paths
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@@ -173,7 +173,7 @@ money64 FootpathProvisionalSet(
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VirtualFloorSetHeight(0);
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}
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else if (
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gFootpathConstructSlope == kTileSlopeFlat || gProvisionalFootpath.Position.z < gFootpathConstructFromPosition.z)
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gProvisionalFootpath.Slope == kTileSlopeFlat || gProvisionalFootpath.Position.z < gFootpathConstructFromPosition.z)
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{
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// Going either straight on, or down.
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VirtualFloorSetHeight(gProvisionalFootpath.Position.z);
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