From c2a69b3c5c79d4ba1968e1bcf6b1955b9e83abf1 Mon Sep 17 00:00:00 2001 From: Michael Bernardi Date: Fri, 30 Aug 2024 02:22:30 +1000 Subject: [PATCH] Fix #22606: Virtual floor at wrong height for paths --- src/openrct2/world/Footpath.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/openrct2/world/Footpath.cpp b/src/openrct2/world/Footpath.cpp index dc7ffe7554..07c40db936 100644 --- a/src/openrct2/world/Footpath.cpp +++ b/src/openrct2/world/Footpath.cpp @@ -173,7 +173,7 @@ money64 FootpathProvisionalSet( VirtualFloorSetHeight(0); } else if ( - gFootpathConstructSlope == kTileSlopeFlat || gProvisionalFootpath.Position.z < gFootpathConstructFromPosition.z) + gProvisionalFootpath.Slope == kTileSlopeFlat || gProvisionalFootpath.Position.z < gFootpathConstructFromPosition.z) { // Going either straight on, or down. VirtualFloorSetHeight(gProvisionalFootpath.Position.z);