1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-06 06:32:56 +01:00

Rename public network config data members

This commit is contained in:
Hielke Morsink
2022-10-16 17:52:53 +02:00
parent 371470b5d5
commit bff430805f
11 changed files with 127 additions and 127 deletions

View File

@@ -958,15 +958,15 @@ static void WindowMultiplayerOptionsMouseup(rct_window* w, WidgetIndex widgetInd
}
break;
case WIDX_LOG_CHAT_CHECKBOX:
gConfigNetwork.log_chat = !gConfigNetwork.log_chat;
gConfigNetwork.LogChat = !gConfigNetwork.LogChat;
config_save_default();
break;
case WIDX_LOG_SERVER_ACTIONS_CHECKBOX:
gConfigNetwork.log_server_actions = !gConfigNetwork.log_server_actions;
gConfigNetwork.LogServerActions = !gConfigNetwork.LogServerActions;
config_save_default();
break;
case WIDX_KNOWN_KEYS_ONLY_CHECKBOX:
gConfigNetwork.known_keys_only = !gConfigNetwork.known_keys_only;
gConfigNetwork.KnownKeysOnly = !gConfigNetwork.KnownKeysOnly;
config_save_default();
break;
}
@@ -994,9 +994,9 @@ static void WindowMultiplayerOptionsInvalidate(rct_window* w)
w->widgets[WIDX_KNOWN_KEYS_ONLY_CHECKBOX].type = WindowWidgetType::Empty;
}
WidgetSetCheckboxValue(*w, WIDX_LOG_CHAT_CHECKBOX, gConfigNetwork.log_chat);
WidgetSetCheckboxValue(*w, WIDX_LOG_SERVER_ACTIONS_CHECKBOX, gConfigNetwork.log_server_actions);
WidgetSetCheckboxValue(*w, WIDX_KNOWN_KEYS_ONLY_CHECKBOX, gConfigNetwork.known_keys_only);
WidgetSetCheckboxValue(*w, WIDX_LOG_CHAT_CHECKBOX, gConfigNetwork.LogChat);
WidgetSetCheckboxValue(*w, WIDX_LOG_SERVER_ACTIONS_CHECKBOX, gConfigNetwork.LogServerActions);
WidgetSetCheckboxValue(*w, WIDX_KNOWN_KEYS_ONLY_CHECKBOX, gConfigNetwork.KnownKeysOnly);
}
static void WindowMultiplayerOptionsPaint(rct_window* w, rct_drawpixelinfo* dpi)

View File

@@ -1879,7 +1879,7 @@ private:
Invalidate();
break;
case WIDX_STAY_CONNECTED_AFTER_DESYNC:
gConfigNetwork.stay_connected = !gConfigNetwork.stay_connected;
gConfigNetwork.StayConnected = !gConfigNetwork.StayConnected;
config_save_default();
Invalidate();
break;
@@ -1992,7 +1992,7 @@ private:
{
SetCheckboxValue(WIDX_DEBUGGING_TOOLS, gConfigGeneral.DebuggingTools);
SetCheckboxValue(WIDX_SAVE_PLUGIN_DATA_CHECKBOX, gConfigGeneral.SavePluginData);
SetCheckboxValue(WIDX_STAY_CONNECTED_AFTER_DESYNC, gConfigNetwork.stay_connected);
SetCheckboxValue(WIDX_STAY_CONNECTED_AFTER_DESYNC, gConfigNetwork.StayConnected);
SetCheckboxValue(WIDX_ALWAYS_NATIVE_LOADSAVE, gConfigGeneral.UseNativeBrowseDialog);
widgets[WIDX_AUTOSAVE_FREQUENCY].text = AutosaveNames[gConfigGeneral.AutosaveFrequency];
}

View File

@@ -144,7 +144,7 @@ rct_window* WindowServerListOpen()
window_set_resize(*window, WWIDTH_MIN, WHEIGHT_MIN, WWIDTH_MAX, WHEIGHT_MAX);
safe_strcpy(_playerName, gConfigNetwork.player_name.c_str(), sizeof(_playerName));
safe_strcpy(_playerName, gConfigNetwork.PlayerName.c_str(), sizeof(_playerName));
window->no_list_items = static_cast<uint16_t>(_serverList.GetCount());
@@ -322,7 +322,7 @@ static void WindowServerListTextinput(rct_window* w, WidgetIndex widgetIndex, ch
if (_playerName[0] != '\0')
{
gConfigNetwork.player_name = _playerName;
gConfigNetwork.PlayerName = _playerName;
config_save_default();
}

View File

@@ -84,10 +84,10 @@ public:
page = 0;
list_information_type = 0;
snprintf(_port, 7, "%u", gConfigNetwork.default_port);
safe_strcpy(_name, gConfigNetwork.server_name.c_str(), sizeof(_name));
safe_strcpy(_description, gConfigNetwork.server_description.c_str(), sizeof(_description));
safe_strcpy(_greeting, gConfigNetwork.server_greeting.c_str(), sizeof(_greeting));
snprintf(_port, 7, "%u", gConfigNetwork.DefaultPort);
safe_strcpy(_name, gConfigNetwork.ServerName.c_str(), sizeof(_name));
safe_strcpy(_description, gConfigNetwork.ServerDescription.c_str(), sizeof(_description));
safe_strcpy(_greeting, gConfigNetwork.ServerGreeting.c_str(), sizeof(_greeting));
}
void OnMouseUp(WidgetIndex widgetIndex) override
{
@@ -112,23 +112,23 @@ public:
window_start_textbox(*this, widgetIndex, STR_STRING, _password, 32);
break;
case WIDX_MAXPLAYERS_INCREASE:
if (gConfigNetwork.maxplayers < 255)
if (gConfigNetwork.Maxplayers < 255)
{
gConfigNetwork.maxplayers++;
gConfigNetwork.Maxplayers++;
}
config_save_default();
Invalidate();
break;
case WIDX_MAXPLAYERS_DECREASE:
if (gConfigNetwork.maxplayers > 1)
if (gConfigNetwork.Maxplayers > 1)
{
gConfigNetwork.maxplayers--;
gConfigNetwork.Maxplayers--;
}
config_save_default();
Invalidate();
break;
case WIDX_ADVERTISE_CHECKBOX:
gConfigNetwork.advertise = !gConfigNetwork.advertise;
gConfigNetwork.Advertise = !gConfigNetwork.Advertise;
config_save_default();
Invalidate();
break;
@@ -149,10 +149,10 @@ public:
{
ColourSchemeUpdateByClass(this, WindowClass::ServerList);
WidgetSetCheckboxValue(*this, WIDX_ADVERTISE_CHECKBOX, gConfigNetwork.advertise);
WidgetSetCheckboxValue(*this, WIDX_ADVERTISE_CHECKBOX, gConfigNetwork.Advertise);
auto ft = Formatter::Common();
ft.Increment(18);
ft.Add<uint16_t>(gConfigNetwork.maxplayers);
ft.Add<uint16_t>(gConfigNetwork.Maxplayers);
}
void OnUpdate() override
{
@@ -184,7 +184,7 @@ public:
safe_strcpy(_port, temp.c_str(), sizeof(_port));
}
gConfigNetwork.default_port = atoi(_port);
gConfigNetwork.DefaultPort = atoi(_port);
config_save_default();
widget_invalidate(*this, WIDX_NAME_INPUT);
@@ -201,7 +201,7 @@ public:
if (_name[0] != '\0')
{
gConfigNetwork.server_name = _name;
gConfigNetwork.ServerName = _name;
config_save_default();
}
@@ -219,7 +219,7 @@ public:
if (_description[0] != '\0')
{
gConfigNetwork.server_description = _description;
gConfigNetwork.ServerDescription = _description;
config_save_default();
}
@@ -237,7 +237,7 @@ public:
if (_greeting[0] != '\0')
{
gConfigNetwork.server_greeting = _greeting;
gConfigNetwork.ServerGreeting = _greeting;
config_save_default();
}
@@ -284,7 +284,7 @@ private:
game_notify_map_change();
if (GetContext()->LoadParkFromFile(path, false, true))
{
network_begin_server(gConfigNetwork.default_port, gConfigNetwork.listen_address);
network_begin_server(gConfigNetwork.DefaultPort, gConfigNetwork.ListenAddress);
}
}
@@ -294,7 +294,7 @@ private:
{
game_notify_map_change();
GetContext()->LoadParkFromFile(path);
network_begin_server(gConfigNetwork.default_port, gConfigNetwork.listen_address);
network_begin_server(gConfigNetwork.DefaultPort, gConfigNetwork.ListenAddress);
}
}
};

View File

@@ -936,17 +936,17 @@ namespace OpenRCT2
{
if (gNetworkStartPort == 0)
{
gNetworkStartPort = gConfigNetwork.default_port;
gNetworkStartPort = gConfigNetwork.DefaultPort;
}
if (gNetworkStartAddress.empty())
{
gNetworkStartAddress = gConfigNetwork.listen_address;
gNetworkStartAddress = gConfigNetwork.ListenAddress;
}
if (gCustomPassword.empty())
{
_network.SetPassword(gConfigNetwork.default_password.c_str());
_network.SetPassword(gConfigNetwork.DefaultPassword.c_str());
}
else
{
@@ -981,7 +981,7 @@ namespace OpenRCT2
{
if (gNetworkStartPort == 0)
{
gNetworkStartPort = gConfigNetwork.default_port;
gNetworkStartPort = gConfigNetwork.DefaultPort;
}
_network.BeginClient(gNetworkStartHost, gNetworkStartPort);
}

View File

@@ -141,7 +141,7 @@ void GameState::Tick()
}
bool isPaused = game_is_paused();
if (network_get_mode() == NETWORK_MODE_SERVER && gConfigNetwork.pause_server_if_no_clients)
if (network_get_mode() == NETWORK_MODE_SERVER && gConfigNetwork.PauseServerIfNoClients)
{
// If we are headless we always have 1 player (host), pause if no one else is around.
if (gOpenRCT2Headless && network_get_num_players() == 1)

View File

@@ -407,26 +407,26 @@ namespace Config
playerName = String::Trim(playerName);
auto model = &gConfigNetwork;
model->player_name = std::move(playerName);
model->default_port = reader->GetInt32("default_port", NETWORK_DEFAULT_PORT);
model->listen_address = reader->GetString("listen_address", "");
model->default_password = reader->GetString("default_password", "");
model->stay_connected = reader->GetBoolean("stay_connected", true);
model->advertise = reader->GetBoolean("advertise", true);
model->advertise_address = reader->GetString("advertise_address", "");
model->maxplayers = reader->GetInt32("maxplayers", 16);
model->server_name = reader->GetString("server_name", "Server");
model->server_description = reader->GetString("server_description", "");
model->server_greeting = reader->GetString("server_greeting", "");
model->master_server_url = reader->GetString("master_server_url", "");
model->provider_name = reader->GetString("provider_name", "");
model->provider_email = reader->GetString("provider_email", "");
model->provider_website = reader->GetString("provider_website", "");
model->known_keys_only = reader->GetBoolean("known_keys_only", false);
model->log_chat = reader->GetBoolean("log_chat", false);
model->log_server_actions = reader->GetBoolean("log_server_actions", false);
model->pause_server_if_no_clients = reader->GetBoolean("pause_server_if_no_clients", false);
model->desync_debugging = reader->GetBoolean("desync_debugging", false);
model->PlayerName = std::move(playerName);
model->DefaultPort = reader->GetInt32("default_port", NETWORK_DEFAULT_PORT);
model->ListenAddress = reader->GetString("listen_address", "");
model->DefaultPassword = reader->GetString("default_password", "");
model->StayConnected = reader->GetBoolean("stay_connected", true);
model->Advertise = reader->GetBoolean("advertise", true);
model->AdvertiseAddress = reader->GetString("advertise_address", "");
model->Maxplayers = reader->GetInt32("maxplayers", 16);
model->ServerName = reader->GetString("server_name", "Server");
model->ServerDescription = reader->GetString("server_description", "");
model->ServerGreeting = reader->GetString("server_greeting", "");
model->MasterServerUrl = reader->GetString("master_server_url", "");
model->ProviderName = reader->GetString("provider_name", "");
model->ProviderEmail = reader->GetString("provider_email", "");
model->ProviderWebsite = reader->GetString("provider_website", "");
model->KnownKeysOnly = reader->GetBoolean("known_keys_only", false);
model->LogChat = reader->GetBoolean("log_chat", false);
model->LogServerActions = reader->GetBoolean("log_server_actions", false);
model->PauseServerIfNoClients = reader->GetBoolean("pause_server_if_no_clients", false);
model->DesyncDebugging = reader->GetBoolean("desync_debugging", false);
}
}
@@ -434,26 +434,26 @@ namespace Config
{
auto model = &gConfigNetwork;
writer->WriteSection("network");
writer->WriteString("player_name", model->player_name);
writer->WriteInt32("default_port", model->default_port);
writer->WriteString("listen_address", model->listen_address);
writer->WriteString("default_password", model->default_password);
writer->WriteBoolean("stay_connected", model->stay_connected);
writer->WriteBoolean("advertise", model->advertise);
writer->WriteString("advertise_address", model->advertise_address);
writer->WriteInt32("maxplayers", model->maxplayers);
writer->WriteString("server_name", model->server_name);
writer->WriteString("server_description", model->server_description);
writer->WriteString("server_greeting", model->server_greeting);
writer->WriteString("master_server_url", model->master_server_url);
writer->WriteString("provider_name", model->provider_name);
writer->WriteString("provider_email", model->provider_email);
writer->WriteString("provider_website", model->provider_website);
writer->WriteBoolean("known_keys_only", model->known_keys_only);
writer->WriteBoolean("log_chat", model->log_chat);
writer->WriteBoolean("log_server_actions", model->log_server_actions);
writer->WriteBoolean("pause_server_if_no_clients", model->pause_server_if_no_clients);
writer->WriteBoolean("desync_debugging", model->desync_debugging);
writer->WriteString("player_name", model->PlayerName);
writer->WriteInt32("default_port", model->DefaultPort);
writer->WriteString("listen_address", model->ListenAddress);
writer->WriteString("default_password", model->DefaultPassword);
writer->WriteBoolean("stay_connected", model->StayConnected);
writer->WriteBoolean("advertise", model->Advertise);
writer->WriteString("advertise_address", model->AdvertiseAddress);
writer->WriteInt32("maxplayers", model->Maxplayers);
writer->WriteString("server_name", model->ServerName);
writer->WriteString("server_description", model->ServerDescription);
writer->WriteString("server_greeting", model->ServerGreeting);
writer->WriteString("master_server_url", model->MasterServerUrl);
writer->WriteString("provider_name", model->ProviderName);
writer->WriteString("provider_email", model->ProviderEmail);
writer->WriteString("provider_website", model->ProviderWebsite);
writer->WriteBoolean("known_keys_only", model->KnownKeysOnly);
writer->WriteBoolean("log_chat", model->LogChat);
writer->WriteBoolean("log_server_actions", model->LogServerActions);
writer->WriteBoolean("pause_server_if_no_clients", model->PauseServerIfNoClients);
writer->WriteBoolean("desync_debugging", model->DesyncDebugging);
}
static void ReadNotifications(IIniReader* reader)

View File

@@ -152,26 +152,26 @@ struct SoundConfiguration
struct NetworkConfiguration
{
std::string player_name;
int32_t default_port;
std::string listen_address;
std::string default_password;
bool stay_connected;
bool advertise;
std::string advertise_address;
int32_t maxplayers;
std::string server_name;
std::string server_description;
std::string server_greeting;
std::string master_server_url;
std::string provider_name;
std::string provider_email;
std::string provider_website;
bool known_keys_only;
bool log_chat;
bool log_server_actions;
bool pause_server_if_no_clients;
bool desync_debugging;
std::string PlayerName;
int32_t DefaultPort;
std::string ListenAddress;
std::string DefaultPassword;
bool StayConnected;
bool Advertise;
std::string AdvertiseAddress;
int32_t Maxplayers;
std::string ServerName;
std::string ServerDescription;
std::string ServerGreeting;
std::string MasterServerUrl;
std::string ProviderName;
std::string ProviderEmail;
std::string ProviderWebsite;
bool KnownKeysOnly;
bool LogChat;
bool LogServerActions;
bool PauseServerIfNoClients;
bool DesyncDebugging;
};
struct NotificationConfiguration

View File

@@ -282,7 +282,7 @@ bool NetworkBase::BeginClient(const std::string& host, uint16_t port)
// risk of tick collision with the server map and title screen map.
GameActions::SuspendQueue();
auto keyPath = network_get_private_key_path(gConfigNetwork.player_name);
auto keyPath = network_get_private_key_path(gConfigNetwork.PlayerName);
if (!File::Exists(keyPath))
{
Console::WriteLine("Generating key... This may take a while");
@@ -310,7 +310,7 @@ bool NetworkBase::BeginClient(const std::string& host, uint16_t port)
const std::string hash = _key.PublicKeyHash();
const utf8* publicKeyHash = hash.c_str();
keyPath = network_get_public_key_path(gConfigNetwork.player_name, publicKeyHash);
keyPath = network_get_public_key_path(gConfigNetwork.PlayerName, publicKeyHash);
Console::WriteLine("Key generated, saving public bits as %s", keyPath.c_str());
try
@@ -372,12 +372,12 @@ bool NetworkBase::BeginServer(uint16_t port, const std::string& address)
return false;
}
ServerName = gConfigNetwork.server_name;
ServerDescription = gConfigNetwork.server_description;
ServerGreeting = gConfigNetwork.server_greeting;
ServerProviderName = gConfigNetwork.provider_name;
ServerProviderEmail = gConfigNetwork.provider_email;
ServerProviderWebsite = gConfigNetwork.provider_website;
ServerName = gConfigNetwork.ServerName;
ServerDescription = gConfigNetwork.ServerDescription;
ServerGreeting = gConfigNetwork.ServerGreeting;
ServerProviderName = gConfigNetwork.ProviderName;
ServerProviderEmail = gConfigNetwork.ProviderEmail;
ServerProviderWebsite = gConfigNetwork.ProviderWebsite;
IsServerPlayerInvisible = gOpenRCT2Headless;
@@ -386,7 +386,7 @@ bool NetworkBase::BeginServer(uint16_t port, const std::string& address)
BeginChatLog();
BeginServerLog();
NetworkPlayer* player = AddPlayer(gConfigNetwork.player_name, "");
NetworkPlayer* player = AddPlayer(gConfigNetwork.PlayerName, "");
player->Flags |= NETWORK_PLAYER_FLAG_ISSERVER;
player->Group = 0;
player_id = player->Id;
@@ -407,7 +407,7 @@ bool NetworkBase::BeginServer(uint16_t port, const std::string& address)
status = NETWORK_STATUS_CONNECTED;
listening_port = port;
_serverState.gamestateSnapshotsEnabled = gConfigNetwork.desync_debugging;
_serverState.gamestateSnapshotsEnabled = gConfigNetwork.DesyncDebugging;
_advertiser = CreateServerAdvertiser(listening_port);
game_load_scripts();
@@ -796,7 +796,7 @@ bool NetworkBase::CheckDesynchronizaton()
intent.putExtra(INTENT_EXTRA_MESSAGE, std::string{ str_desync });
context_open_intent(&intent);
if (!gConfigNetwork.stay_connected)
if (!gConfigNetwork.StayConnected)
{
Close();
}
@@ -868,12 +868,12 @@ std::string NetworkBase::GenerateAdvertiseKey()
std::string NetworkBase::GetMasterServerUrl()
{
if (gConfigNetwork.master_server_url.empty())
if (gConfigNetwork.MasterServerUrl.empty())
{
return OPENRCT2_MASTER_SERVER_URL;
}
return gConfigNetwork.master_server_url;
return gConfigNetwork.MasterServerUrl;
}
NetworkGroup* NetworkBase::AddGroup()
@@ -1111,7 +1111,7 @@ void NetworkBase::BeginChatLog()
void NetworkBase::AppendChatLog(std::string_view s)
{
if (gConfigNetwork.log_chat && _chat_log_fs.is_open())
if (gConfigNetwork.LogChat && _chat_log_fs.is_open())
{
AppendLog(_chat_log_fs, s);
}
@@ -1149,7 +1149,7 @@ void NetworkBase::BeginServerLog()
void NetworkBase::AppendServerLog(const std::string& s)
{
if (gConfigNetwork.log_server_actions && _server_log_fs.is_open())
if (gConfigNetwork.LogServerActions && _server_log_fs.is_open())
{
AppendLog(_server_log_fs, s);
}
@@ -1583,10 +1583,10 @@ void NetworkBase::Server_Send_SETDISCONNECTMSG(NetworkConnection& connection, co
json_t NetworkBase::GetServerInfoAsJson() const
{
json_t jsonObj = {
{ "name", gConfigNetwork.server_name }, { "requiresPassword", _password.size() > 0 },
{ "version", network_get_version() }, { "players", GetNumVisiblePlayers() },
{ "maxPlayers", gConfigNetwork.maxplayers }, { "description", gConfigNetwork.server_description },
{ "greeting", gConfigNetwork.server_greeting }, { "dedicated", gOpenRCT2Headless },
{ "name", gConfigNetwork.ServerName }, { "requiresPassword", _password.size() > 0 },
{ "version", network_get_version() }, { "players", GetNumVisiblePlayers() },
{ "maxPlayers", gConfigNetwork.Maxplayers }, { "description", gConfigNetwork.ServerDescription },
{ "greeting", gConfigNetwork.ServerGreeting }, { "dedicated", gOpenRCT2Headless },
};
return jsonObj;
}
@@ -1599,9 +1599,9 @@ void NetworkBase::Server_Send_GAMEINFO(NetworkConnection& connection)
// Provider details
json_t jsonProvider = {
{ "name", gConfigNetwork.provider_name },
{ "email", gConfigNetwork.provider_email },
{ "website", gConfigNetwork.provider_website },
{ "name", gConfigNetwork.ProviderName },
{ "email", gConfigNetwork.ProviderEmail },
{ "website", gConfigNetwork.ProviderWebsite },
};
jsonObj["provider"] = jsonProvider;
@@ -2119,7 +2119,7 @@ std::string NetworkBase::MakePlayerNameUnique(const std::string& name)
void NetworkBase::Client_Handle_TOKEN(NetworkConnection& connection, NetworkPacket& packet)
{
auto keyPath = network_get_private_key_path(gConfigNetwork.player_name);
auto keyPath = network_get_private_key_path(gConfigNetwork.PlayerName);
if (!File::Exists(keyPath))
{
log_error("Key file (%s) was not found. Restart client to re-generate it.", keyPath.c_str());
@@ -2162,7 +2162,7 @@ void NetworkBase::Client_Handle_TOKEN(NetworkConnection& connection, NetworkPack
// when process dump gets collected at some point in future.
_key.Unload();
Client_Send_AUTH(gConfigNetwork.player_name, gCustomPassword, pubkey, signature);
Client_Send_AUTH(gConfigNetwork.PlayerName, gCustomPassword, pubkey, signature);
}
void NetworkBase::Server_Handle_REQUEST_GAMESTATE(NetworkConnection& connection, NetworkPacket& packet)
@@ -2561,7 +2561,7 @@ void NetworkBase::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacke
if (verified)
{
log_verbose("Connection %s: Signature verification ok. Hash %s", hostName, hash.c_str());
if (gConfigNetwork.known_keys_only && _userManager.GetUserByHash(hash) == nullptr)
if (gConfigNetwork.KnownKeysOnly && _userManager.GetUserByHash(hash) == nullptr)
{
log_verbose("Connection %s: Hash %s, not known", hostName, hash.c_str());
connection.AuthStatus = NetworkAuth::UnknownKeyDisallowed;
@@ -2614,7 +2614,7 @@ void NetworkBase::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacke
}
}
if (GetNumVisiblePlayers() >= gConfigNetwork.maxplayers)
if (GetNumVisiblePlayers() >= gConfigNetwork.Maxplayers)
{
connection.AuthStatus = NetworkAuth::Full;
log_info("Connection %s: Server is full.", hostName);
@@ -3825,7 +3825,7 @@ void network_send_game_action(const GameAction* action)
void network_send_password(const std::string& password)
{
auto& network = OpenRCT2::GetContext()->GetNetwork();
const auto keyPath = network_get_private_key_path(gConfigNetwork.player_name);
const auto keyPath = network_get_private_key_path(gConfigNetwork.PlayerName);
if (!File::Exists(keyPath))
{
log_error("Private key %s missing! Restart the game to generate it.", keyPath.c_str());
@@ -3848,7 +3848,7 @@ void network_send_password(const std::string& password)
// Don't keep private key in memory. There's no need and it may get leaked
// when process dump gets collected at some point in future.
network._key.Unload();
network.Client_Send_AUTH(gConfigNetwork.player_name, password, pubkey, signature);
network.Client_Send_AUTH(gConfigNetwork.PlayerName, password, pubkey, signature);
}
void network_set_password(const char* password)

View File

@@ -89,7 +89,7 @@ public:
{
UpdateLAN();
# ifndef DISABLE_HTTP
if (gConfigNetwork.advertise)
if (gConfigNetwork.Advertise)
{
UpdateWAN();
}
@@ -179,9 +179,9 @@ private:
{ "port", _port },
};
if (!gConfigNetwork.advertise_address.empty())
if (!gConfigNetwork.AdvertiseAddress.empty())
{
body["address"] = gConfigNetwork.advertise_address;
body["address"] = gConfigNetwork.AdvertiseAddress;
}
request.body = body.dump();
@@ -335,9 +335,9 @@ private:
static std::string GetMasterServerUrl()
{
std::string result = OPENRCT2_MASTER_SERVER_URL;
if (!gConfigNetwork.master_server_url.empty())
if (!gConfigNetwork.MasterServerUrl.empty())
{
result = gConfigNetwork.master_server_url;
result = gConfigNetwork.MasterServerUrl;
}
return result;
}

View File

@@ -361,9 +361,9 @@ std::future<std::vector<ServerListEntry>> ServerList::FetchOnlineServerListAsync
auto f = p->get_future();
std::string masterServerUrl = OPENRCT2_MASTER_SERVER_URL;
if (!gConfigNetwork.master_server_url.empty())
if (!gConfigNetwork.MasterServerUrl.empty())
{
masterServerUrl = gConfigNetwork.master_server_url;
masterServerUrl = gConfigNetwork.MasterServerUrl;
}
Http::Request request;