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Remove pointless return statement
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@@ -101,7 +101,6 @@ void FASTCALL gfx_bmp_sprite_to_buffer(rct_drawpixelinfo& dpi, const DrawSpriteA
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// Image is only a transparency mask. Just colour the pixels using the palette map.
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// Used for glass.
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DrawBMPSprite<BLEND_TRANSPARENT | BLEND_DST>(dpi, args);
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return;
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}
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else if (!(args.SourceImage.flags & G1_FLAG_BMP))
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{
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