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Remove pointless return statement

This commit is contained in:
Hielke Morsink
2021-09-27 17:28:43 +02:00
parent 987174e828
commit ba74393a43

View File

@@ -101,7 +101,6 @@ void FASTCALL gfx_bmp_sprite_to_buffer(rct_drawpixelinfo& dpi, const DrawSpriteA
// Image is only a transparency mask. Just colour the pixels using the palette map.
// Used for glass.
DrawBMPSprite<BLEND_TRANSPARENT | BLEND_DST>(dpi, args);
return;
}
else if (!(args.SourceImage.flags & G1_FLAG_BMP))
{