diff --git a/src/openrct2/drawing/Drawing.Sprite.BMP.cpp b/src/openrct2/drawing/Drawing.Sprite.BMP.cpp index 3a2925f09c..de822f9d83 100644 --- a/src/openrct2/drawing/Drawing.Sprite.BMP.cpp +++ b/src/openrct2/drawing/Drawing.Sprite.BMP.cpp @@ -101,7 +101,6 @@ void FASTCALL gfx_bmp_sprite_to_buffer(rct_drawpixelinfo& dpi, const DrawSpriteA // Image is only a transparency mask. Just colour the pixels using the palette map. // Used for glass. DrawBMPSprite(dpi, args); - return; } else if (!(args.SourceImage.flags & G1_FLAG_BMP)) {