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https://github.com/OpenRCT2/OpenRCT2
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fix placement of large scenery
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@@ -2256,7 +2256,7 @@ void game_command_place_large_scenery(int* eax, int* ebx, int* ecx, int* edx, in
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*ebx = MONEY32_UNDEFINED;
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return;
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}
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if(!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR) && map_is_location_owned(x2, y2, zLow * 8) || gSandboxMode){
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if((RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR) || map_is_location_owned(x2, y2, zLow * 8) || gSandboxMode){
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if(*ebx & GAME_COMMAND_FLAG_APPLY){
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if(!(*ebx & 0x40)){
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footpath_remove_litter(x2, y2, zLow * 8);
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