From b5fcdcf32a6f1af9dc7b37d1ebefee870daf7bdf Mon Sep 17 00:00:00 2001 From: IntelOrca Date: Sat, 20 Jun 2015 16:26:42 +0100 Subject: [PATCH] fix placement of large scenery --- src/world/map.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/world/map.c b/src/world/map.c index c31f48b036..e9e8ca04f3 100644 --- a/src/world/map.c +++ b/src/world/map.c @@ -2256,7 +2256,7 @@ void game_command_place_large_scenery(int* eax, int* ebx, int* ecx, int* edx, in *ebx = MONEY32_UNDEFINED; return; } - if(!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR) && map_is_location_owned(x2, y2, zLow * 8) || gSandboxMode){ + if((RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR) || map_is_location_owned(x2, y2, zLow * 8) || gSandboxMode){ if(*ebx & GAME_COMMAND_FLAG_APPLY){ if(!(*ebx & 0x40)){ footpath_remove_litter(x2, y2, zLow * 8);