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Merge pull request #24298 from mixiate/fix-sprite-culling-glitching
Fix sprite culling glitching
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@@ -103,6 +103,26 @@ static void PaintSessionAddPSToQuadrant(PaintSession& session, PaintStruct* ps)
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session.QuadrantFrontIndex = std::max(session.QuadrantFrontIndex, paintQuadrantIndex);
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}
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static constexpr bool imageWithinColumn(const ScreenCoordsXY& imagePos, const G1Element& g1, const DrawPixelInfo& dpi)
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{
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const int32_t left = imagePos.x + g1.x_offset;
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const int32_t right = left + g1.width;
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const int32_t columnWidth = dpi.zoom_level.ApplyInversedTo(kCoordsXYStep);
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const int32_t alignedX = floor2(dpi.x, columnWidth);
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// check if a sprite is within the full unclipped column width
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// culling sprites outside the clipped column causes sorting differences between invalidation blocks
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// not culling sprites outside the full column width also causes a different kind of glitching
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if (dpi.zoom_level.ApplyInversedTo(right) <= alignedX)
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return false;
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if (dpi.zoom_level.ApplyInversedTo(left) >= alignedX + columnWidth)
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return false;
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return true;
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}
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static constexpr CoordsXYZ RotateBoundBoxSize(const CoordsXYZ& bbSize, const uint8_t rotation)
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{
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auto output = bbSize;
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@@ -146,6 +166,12 @@ static PaintStruct* CreateNormalPaintStruct(
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swappedRotCoord += session.SpritePosition;
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const auto imagePos = Translate3DTo2DWithZ(session.CurrentRotation, swappedRotCoord);
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if (!imageWithinColumn(imagePos, *g1, session.DPI))
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{
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return nullptr;
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}
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const auto rotBoundBoxOffset = CoordsXYZ{ boundBox.offset.Rotate(swappedRotation), boundBox.offset.z };
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const auto rotBoundBoxSize = RotateBoundBoxSize(boundBox.length, session.CurrentRotation);
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@@ -188,6 +214,12 @@ static PaintStruct* CreateNormalPaintStructHeight(
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swappedRotCoord += session.SpritePosition;
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const auto imagePos = Translate3DTo2DWithZ(session.CurrentRotation, swappedRotCoord);
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if (!imageWithinColumn(imagePos, *g1, session.DPI))
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{
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return nullptr;
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}
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const auto rotBoundBoxOffset = CoordsXYZ{ boundBox.offset.Rotate(swappedRotation), boundBox.offset.z + height };
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const auto rotBoundBoxSize = RotateBoundBoxSize(boundBox.length, session.CurrentRotation);
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