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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-30 10:15:36 +01:00

Use named casts on openrct2-ui/title

This commit is contained in:
Tulio Leao
2020-03-28 16:37:00 -03:00
parent b579771364
commit b0e12ebc8f

View File

@@ -222,7 +222,7 @@ private:
void IncrementPosition()
{
_position++;
if (_position >= (int32_t)_sequence->NumCommands)
if (_position >= static_cast<int32_t>(_sequence->NumCommands))
{
_position = 0;
}
@@ -250,7 +250,7 @@ private:
case TITLE_SCRIPT_WAIT:
// The waitCounter is measured in 25-ms game ticks. Previously it was seconds * 40 ticks/second, now it is ms /
// 25 ms/tick
_waitCounter = std::max<int32_t>(1, command->Milliseconds / (uint32_t)GAME_UPDATE_TIME_MS);
_waitCounter = std::max<int32_t>(1, command->Milliseconds / static_cast<uint32_t>(GAME_UPDATE_TIME_MS));
break;
case TITLE_SCRIPT_LOCATION:
{
@@ -280,7 +280,7 @@ private:
TitleSequenceParkHandle* parkHandle = TitleSequenceGetParkHandle(_sequence, saveIndex);
if (parkHandle != nullptr)
{
loadSuccess = LoadParkFromStream((IStream*)parkHandle->Stream, parkHandle->HintPath);
loadSuccess = LoadParkFromStream(static_cast<IStream*>(parkHandle->Stream), parkHandle->HintPath);
TitleSequenceCloseParkHandle(parkHandle);
}
if (!loadSuccess)