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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-19 21:13:05 +01:00
Use TileElementsView for BannerRemoveAction
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@@ -13,8 +13,11 @@
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#include "../world/Banner.h"
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#include "../world/MapAnimation.h"
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#include "../world/Scenery.h"
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#include "../world/TileElementsView.h"
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#include "GameAction.h"
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using namespace OpenRCT2;
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BannerRemoveAction::BannerRemoveAction(const CoordsXYZD& loc)
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: _loc(loc)
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{
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@@ -124,24 +127,18 @@ GameActions::Result::Ptr BannerRemoveAction::Execute() const
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BannerElement* BannerRemoveAction::GetBannerElementAt() const
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{
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TileElement* tileElement = map_get_first_element_at(_loc);
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// Find the banner element at known z and position
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do
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for (auto* bannerElement : TileElementsView<BannerElement>(_loc))
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{
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if (tileElement == nullptr)
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break;
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if (tileElement->GetType() != TILE_ELEMENT_TYPE_BANNER)
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if (bannerElement->GetBaseZ() != _loc.z)
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continue;
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if (tileElement->GetBaseZ() != _loc.z)
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if (bannerElement->IsGhost() && !(GetFlags() & GAME_COMMAND_FLAG_GHOST))
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continue;
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if (tileElement->IsGhost() && !(GetFlags() & GAME_COMMAND_FLAG_GHOST))
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continue;
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if (tileElement->AsBanner()->GetPosition() != _loc.direction)
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if (bannerElement->GetPosition() != _loc.direction)
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continue;
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return tileElement->AsBanner();
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} while (!(tileElement++)->IsLastForTile());
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return bannerElement;
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}
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return nullptr;
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}
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