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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-16 03:23:15 +01:00
Use TileElementsView for BannerPlaceAction
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@@ -13,8 +13,11 @@
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#include "../world/Banner.h"
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#include "../world/MapAnimation.h"
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#include "../world/Scenery.h"
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#include "../world/TileElementsView.h"
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#include "GameAction.h"
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using namespace OpenRCT2;
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BannerPlaceAction::BannerPlaceAction(const CoordsXYZD& loc, uint8_t bannerType, BannerIndex bannerIndex, uint8_t primaryColour)
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: _loc(loc)
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, _bannerType(bannerType)
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@@ -165,17 +168,8 @@ GameActions::Result::Ptr BannerPlaceAction::Execute() const
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PathElement* BannerPlaceAction::GetValidPathElement() const
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{
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TileElement* tileElement = map_get_first_element_at(_loc);
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do
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for (auto* pathElement : TileElementsView<PathElement>(_loc))
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{
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if (tileElement == nullptr)
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break;
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if (tileElement->GetType() != TILE_ELEMENT_TYPE_PATH)
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continue;
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auto pathElement = tileElement->AsPath();
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if (pathElement->GetBaseZ() != _loc.z && pathElement->GetBaseZ() != _loc.z - PATH_HEIGHT_STEP)
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continue;
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@@ -186,6 +180,7 @@ PathElement* BannerPlaceAction::GetValidPathElement() const
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continue;
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return pathElement;
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} while (!(tileElement++)->IsLastForTile());
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}
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return nullptr;
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}
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