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@@ -1276,7 +1276,7 @@ void vehicle_visual_splash_boats_or_water_coaster(
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}
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session.CurrentlyDrawnEntity = vehicleToPaint;
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imageDirection = ((session.CurrentRotation * 8) + vehicle->sprite_direction) & 0x1F;
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imageDirection = ((session.CurrentRotation * 8) + vehicleToPaint->sprite_direction) & 0x1F;
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session.SpritePosition.x = vehicleToPaint->x;
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session.SpritePosition.y = vehicleToPaint->y;
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vehicleToPaint->Paint(session, imageDirection);
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