mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-26 00:04:43 +01:00
Move some game actions logic from header to source (#13571)
* Moving all definitions from B...Actions to source * Moving all definitions from C...Actions to source * Moving all definitions from F...Actions to source * Moving all definitions from G...Actions to source * Moving all definitions from L...Actions to source * Moving all definitions from M...Actions to source * Moving all definitions from N...Actions to source * Moving all definitions from P...Actions to source
This commit is contained in:
@@ -11,11 +11,21 @@
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#include "GameAction.h"
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BalloonPressAction::BalloonPressAction(uint16_t spriteIndex)
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: _spriteIndex(spriteIndex)
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{
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}
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void BalloonPressAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit("id", _spriteIndex);
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}
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uint16_t BalloonPressAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags();
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}
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void BalloonPressAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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@@ -18,16 +18,11 @@ DEFINE_GAME_ACTION(BalloonPressAction, GAME_COMMAND_BALLOON_PRESS, GameActions::
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public:
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BalloonPressAction() = default;
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BalloonPressAction(uint16_t spriteIndex)
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: _spriteIndex(spriteIndex)
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{
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}
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BalloonPressAction(uint16_t spriteIndex);
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void AcceptParameters(GameActionParameterVisitor & visitor) override;
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uint16_t GetActionFlags() const override
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{
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return GameAction::GetActionFlags();
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}
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uint16_t GetActionFlags() const override;
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void Serialise(DataSerialiser & stream) override;
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GameActions::Result::Ptr Query() const override;
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@@ -15,6 +15,14 @@
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#include "../world/Scenery.h"
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#include "GameAction.h"
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BannerPlaceAction::BannerPlaceAction(const CoordsXYZD& loc, uint8_t bannerType, BannerIndex bannerIndex, uint8_t primaryColour)
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: _loc(loc)
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, _bannerType(bannerType)
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, _bannerIndex(bannerIndex)
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, _primaryColour(primaryColour)
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{
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}
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void BannerPlaceAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit(_loc);
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@@ -23,6 +31,11 @@ void BannerPlaceAction::AcceptParameters(GameActionParameterVisitor& visitor)
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_bannerIndex = create_new_banner(0);
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}
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uint16_t BannerPlaceAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags();
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}
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void BannerPlaceAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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@@ -21,20 +21,11 @@ private:
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public:
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BannerPlaceAction() = default;
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BannerPlaceAction(const CoordsXYZD& loc, uint8_t bannerType, BannerIndex bannerIndex, uint8_t primaryColour)
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: _loc(loc)
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, _bannerType(bannerType)
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, _bannerIndex(bannerIndex)
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, _primaryColour(primaryColour)
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{
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}
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BannerPlaceAction(const CoordsXYZD& loc, uint8_t bannerType, BannerIndex bannerIndex, uint8_t primaryColour);
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void AcceptParameters(GameActionParameterVisitor & visitor) override;
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uint16_t GetActionFlags() const override
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{
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return GameAction::GetActionFlags();
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}
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uint16_t GetActionFlags() const override;
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void Serialise(DataSerialiser & stream) override;
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GameActions::Result::Ptr Query() const override;
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@@ -15,11 +15,21 @@
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#include "../world/Scenery.h"
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#include "GameAction.h"
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BannerRemoveAction::BannerRemoveAction(const CoordsXYZD& loc)
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: _loc(loc)
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{
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}
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void BannerRemoveAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit(_loc);
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}
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uint16_t BannerRemoveAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags();
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}
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void BannerRemoveAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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@@ -18,17 +18,11 @@ private:
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public:
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BannerRemoveAction() = default;
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BannerRemoveAction(const CoordsXYZD& loc)
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: _loc(loc)
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{
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}
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BannerRemoveAction(const CoordsXYZD& loc);
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void AcceptParameters(GameActionParameterVisitor & visitor) override;
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uint16_t GetActionFlags() const override
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{
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return GameAction::GetActionFlags();
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}
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uint16_t GetActionFlags() const override;
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void Serialise(DataSerialiser & stream) override;
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GameActions::Result::Ptr Query() const override;
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@@ -15,12 +15,23 @@
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#include "../world/Banner.h"
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#include "GameAction.h"
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BannerSetColourAction::BannerSetColourAction(const CoordsXYZD& loc, uint8_t primaryColour)
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: _loc(loc)
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, _primaryColour(primaryColour)
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{
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}
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void BannerSetColourAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit(_loc);
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visitor.Visit("primaryColour", _primaryColour);
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}
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uint16_t BannerSetColourAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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void BannerSetColourAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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@@ -19,19 +19,11 @@ private:
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public:
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BannerSetColourAction() = default;
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BannerSetColourAction(const CoordsXYZD& loc, uint8_t primaryColour)
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: _loc(loc)
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, _primaryColour(primaryColour)
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{
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}
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BannerSetColourAction(const CoordsXYZD& loc, uint8_t primaryColour);
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void AcceptParameters(GameActionParameterVisitor & visitor) override;
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uint16_t GetActionFlags() const override
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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uint16_t GetActionFlags() const override;
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void Serialise(DataSerialiser & stream) override;
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GameActions::Result::Ptr Query() const override;
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@@ -20,12 +20,23 @@
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#include "../world/Sprite.h"
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#include "GameAction.h"
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BannerSetNameAction::BannerSetNameAction(BannerIndex bannerIndex, const std::string& name)
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: _bannerIndex(bannerIndex)
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, _name(name)
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{
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}
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void BannerSetNameAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit("id", _bannerIndex);
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visitor.Visit("name", _name);
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}
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uint16_t BannerSetNameAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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void BannerSetNameAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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@@ -19,18 +19,11 @@ private:
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public:
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BannerSetNameAction() = default;
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BannerSetNameAction(BannerIndex bannerIndex, const std::string& name)
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: _bannerIndex(bannerIndex)
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, _name(name)
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{
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}
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BannerSetNameAction(BannerIndex bannerIndex, const std::string& name);
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void AcceptParameters(GameActionParameterVisitor & visitor) override;
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uint16_t GetActionFlags() const override
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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uint16_t GetActionFlags() const override;
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void Serialise(DataSerialiser & stream) override;
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GameActions::Result::Ptr Query() const override;
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@@ -16,6 +16,13 @@
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#include "../world/Banner.h"
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#include "GameAction.h"
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BannerSetStyleAction::BannerSetStyleAction(BannerSetStyleType type, uint8_t bannerIndex, uint8_t parameter)
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: _type(type)
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, _bannerIndex(bannerIndex)
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, _parameter(parameter)
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{
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}
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void BannerSetStyleAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit("id", _bannerIndex);
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@@ -23,6 +30,11 @@ void BannerSetStyleAction::AcceptParameters(GameActionParameterVisitor& visitor)
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visitor.Visit("parameter", _parameter);
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}
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uint16_t BannerSetStyleAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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void BannerSetStyleAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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@@ -30,20 +30,11 @@ private:
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public:
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BannerSetStyleAction() = default;
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BannerSetStyleAction(BannerSetStyleType type, uint8_t bannerIndex, uint8_t parameter)
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: _type(type)
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, _bannerIndex(bannerIndex)
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, _parameter(parameter)
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{
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}
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BannerSetStyleAction(BannerSetStyleType type, uint8_t bannerIndex, uint8_t parameter);
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void AcceptParameters(GameActionParameterVisitor & visitor) override;
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uint16_t GetActionFlags() const override
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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uint16_t GetActionFlags() const override;
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void Serialise(DataSerialiser & stream) override;
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GameActions::Result::Ptr Query() const override;
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@@ -24,6 +24,12 @@
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#include <algorithm>
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ClearAction::ClearAction(MapRange range, ClearableItems itemsToClear)
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: _range(range)
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, _itemsToClear(itemsToClear)
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{
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}
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void ClearAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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@@ -200,3 +206,29 @@ money32 ClearAction::ClearSceneryFromTile(const CoordsXY& tilePos, bool executin
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return totalCost;
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}
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void ClearAction::ResetClearLargeSceneryFlag()
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{
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// TODO: Improve efficiency of this
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for (int32_t y = 0; y < MAXIMUM_MAP_SIZE_TECHNICAL; y++)
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{
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for (int32_t x = 0; x < MAXIMUM_MAP_SIZE_TECHNICAL; x++)
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{
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auto tileElement = map_get_first_element_at(TileCoordsXY{ x, y }.ToCoordsXY());
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do
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{
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if (tileElement == nullptr)
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break;
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if (tileElement->GetType() == TILE_ELEMENT_TYPE_LARGE_SCENERY)
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{
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tileElement->AsLargeScenery()->SetIsAccounted(false);
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}
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} while (!(tileElement++)->IsLastForTile());
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}
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}
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}
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bool ClearAction::MapCanClearAt(const CoordsXY& location)
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{
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return (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode || map_is_location_owned_or_has_rights(location);
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}
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@@ -32,11 +32,7 @@ private:
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public:
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ClearAction() = default;
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ClearAction(MapRange range, ClearableItems itemsToClear)
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: _range(range)
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, _itemsToClear(itemsToClear)
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{
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}
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ClearAction(MapRange range, ClearableItems itemsToClear);
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void Serialise(DataSerialiser & stream) override;
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GameActions::Result::Ptr Query() const override;
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@@ -51,30 +47,7 @@ private:
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* Function to clear the flag that is set to prevent cost duplication
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* when using the clear scenery tool with large scenery.
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*/
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static void ResetClearLargeSceneryFlag()
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{
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// TODO: Improve efficiency of this
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for (int32_t y = 0; y < MAXIMUM_MAP_SIZE_TECHNICAL; y++)
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{
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for (int32_t x = 0; x < MAXIMUM_MAP_SIZE_TECHNICAL; x++)
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{
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auto tileElement = map_get_first_element_at(TileCoordsXY{ x, y }.ToCoordsXY());
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do
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{
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if (tileElement == nullptr)
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break;
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if (tileElement->GetType() == TILE_ELEMENT_TYPE_LARGE_SCENERY)
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{
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tileElement->AsLargeScenery()->SetIsAccounted(false);
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}
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} while (!(tileElement++)->IsLastForTile());
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}
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}
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}
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static void ResetClearLargeSceneryFlag();
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static bool MapCanClearAt(const CoordsXY& location)
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{
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return (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode
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|| map_is_location_owned_or_has_rights(location);
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}
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static bool MapCanClearAt(const CoordsXY& location);
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};
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@@ -9,11 +9,21 @@
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#include "ClimateSetAction.h"
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ClimateSetAction::ClimateSetAction(ClimateType climate)
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: _climate(climate)
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{
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}
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void ClimateSetAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit("climate", _climate);
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}
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uint16_t ClimateSetAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags();
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}
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void ClimateSetAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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@@ -19,16 +19,11 @@ private:
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public:
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ClimateSetAction() = default;
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ClimateSetAction(ClimateType climate)
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: _climate(climate)
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{
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}
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ClimateSetAction(ClimateType climate);
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void AcceptParameters(GameActionParameterVisitor & visitor) override;
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uint16_t GetActionFlags() const override
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{
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return GameAction::GetActionFlags();
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}
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uint16_t GetActionFlags() const override;
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void Serialise(DataSerialiser & stream) override;
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GameActions::Result::Ptr Query() const override;
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@@ -13,6 +13,27 @@
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# include "../Context.h"
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# include "../scripting/ScriptEngine.h"
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CustomAction::CustomAction(const std::string& id, const std::string& json)
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: _id(id)
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, _json(json)
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{
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}
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std::string CustomAction::GetId() const
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{
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return _id;
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}
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std::string CustomAction::GetJson() const
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{
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return _json;
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}
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uint16_t CustomAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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void CustomAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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@@ -21,26 +21,12 @@ private:
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public:
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CustomAction() = default;
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CustomAction(const std::string& id, const std::string& json)
|
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: _id(id)
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, _json(json)
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{
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}
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CustomAction(const std::string& id, const std::string& json);
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std::string GetId() const
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{
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return _id;
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}
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std::string GetId() const;
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std::string GetJson() const;
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|
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std::string GetJson() const
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{
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return _json;
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}
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uint16_t GetActionFlags() const override
|
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
|
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uint16_t GetActionFlags() const override;
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||||
|
||||
void Serialise(DataSerialiser & stream) override;
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GameActions::Result::Ptr Query() const override;
|
||||
|
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@@ -21,12 +21,23 @@
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#include "../world/Scenery.h"
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#include "../world/Wall.h"
|
||||
|
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FootpathAdditionPlaceAction::FootpathAdditionPlaceAction(const CoordsXYZ& loc, ObjectEntryIndex pathItemType)
|
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: _loc(loc)
|
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, _pathItemType(pathItemType)
|
||||
{
|
||||
}
|
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void FootpathAdditionPlaceAction::AcceptParameters(GameActionParameterVisitor& visitor)
|
||||
{
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||||
visitor.Visit(_loc);
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visitor.Visit("object", _pathItemType);
|
||||
}
|
||||
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uint16_t FootpathAdditionPlaceAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
|
||||
void FootpathAdditionPlaceAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -19,18 +19,11 @@ private:
|
||||
|
||||
public:
|
||||
FootpathAdditionPlaceAction() = default;
|
||||
FootpathAdditionPlaceAction(const CoordsXYZ& loc, ObjectEntryIndex pathItemType)
|
||||
: _loc(loc)
|
||||
, _pathItemType(pathItemType)
|
||||
{
|
||||
}
|
||||
FootpathAdditionPlaceAction(const CoordsXYZ& loc, ObjectEntryIndex pathItemType);
|
||||
|
||||
void AcceptParameters(GameActionParameterVisitor & visitor) override;
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -20,11 +20,21 @@
|
||||
#include "../world/Park.h"
|
||||
#include "../world/Wall.h"
|
||||
|
||||
FootpathAdditionRemoveAction::FootpathAdditionRemoveAction(const CoordsXYZ& loc)
|
||||
: _loc(loc)
|
||||
{
|
||||
}
|
||||
|
||||
void FootpathAdditionRemoveAction::AcceptParameters(GameActionParameterVisitor& visitor)
|
||||
{
|
||||
visitor.Visit(_loc);
|
||||
}
|
||||
|
||||
uint16_t FootpathAdditionRemoveAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
|
||||
void FootpathAdditionRemoveAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -18,16 +18,11 @@ private:
|
||||
|
||||
public:
|
||||
FootpathAdditionRemoveAction() = default;
|
||||
FootpathAdditionRemoveAction(const CoordsXYZ& loc)
|
||||
: _loc(loc)
|
||||
{
|
||||
}
|
||||
FootpathAdditionRemoveAction(const CoordsXYZ& loc);
|
||||
|
||||
void AcceptParameters(GameActionParameterVisitor & visitor) override;
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -22,6 +22,14 @@
|
||||
#include "../world/Surface.h"
|
||||
#include "../world/Wall.h"
|
||||
|
||||
FootpathPlaceAction::FootpathPlaceAction(const CoordsXYZ& loc, uint8_t slope, ObjectEntryIndex type, Direction direction)
|
||||
: _loc(loc)
|
||||
, _slope(slope)
|
||||
, _type(type)
|
||||
, _direction(direction)
|
||||
{
|
||||
}
|
||||
|
||||
void FootpathPlaceAction::AcceptParameters(GameActionParameterVisitor& visitor)
|
||||
{
|
||||
visitor.Visit(_loc);
|
||||
@@ -30,6 +38,11 @@ void FootpathPlaceAction::AcceptParameters(GameActionParameterVisitor& visitor)
|
||||
visitor.Visit("slope", _slope);
|
||||
}
|
||||
|
||||
uint16_t FootpathPlaceAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
|
||||
void FootpathPlaceAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -22,20 +22,11 @@ private:
|
||||
|
||||
public:
|
||||
FootpathPlaceAction() = default;
|
||||
FootpathPlaceAction(const CoordsXYZ& loc, uint8_t slope, ObjectEntryIndex type, Direction direction = INVALID_DIRECTION)
|
||||
: _loc(loc)
|
||||
, _slope(slope)
|
||||
, _type(type)
|
||||
, _direction(direction)
|
||||
{
|
||||
}
|
||||
FootpathPlaceAction(const CoordsXYZ& loc, uint8_t slope, ObjectEntryIndex type, Direction direction = INVALID_DIRECTION);
|
||||
|
||||
void AcceptParameters(GameActionParameterVisitor & visitor) override;
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -21,6 +21,15 @@
|
||||
#include "../world/Surface.h"
|
||||
#include "../world/Wall.h"
|
||||
|
||||
FootpathPlaceFromTrackAction::FootpathPlaceFromTrackAction(
|
||||
const CoordsXYZ& loc, uint8_t slope, ObjectEntryIndex type, uint8_t edges)
|
||||
: _loc(loc)
|
||||
, _slope(slope)
|
||||
, _type(type)
|
||||
, _edges(edges)
|
||||
{
|
||||
}
|
||||
|
||||
void FootpathPlaceFromTrackAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
@@ -28,6 +37,11 @@ void FootpathPlaceFromTrackAction::Serialise(DataSerialiser& stream)
|
||||
stream << DS_TAG(_loc) << DS_TAG(_slope) << DS_TAG(_type) << DS_TAG(_edges);
|
||||
}
|
||||
|
||||
uint16_t FootpathPlaceFromTrackAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
|
||||
GameActions::Result::Ptr FootpathPlaceFromTrackAction::Query() const
|
||||
{
|
||||
GameActions::Result::Ptr res = std::make_unique<GameActions::Result>();
|
||||
|
||||
@@ -21,18 +21,9 @@ private:
|
||||
|
||||
public:
|
||||
FootpathPlaceFromTrackAction() = default;
|
||||
FootpathPlaceFromTrackAction(const CoordsXYZ& loc, uint8_t slope, ObjectEntryIndex type, uint8_t edges)
|
||||
: _loc(loc)
|
||||
, _slope(slope)
|
||||
, _type(type)
|
||||
, _edges(edges)
|
||||
{
|
||||
}
|
||||
FootpathPlaceFromTrackAction(const CoordsXYZ& loc, uint8_t slope, ObjectEntryIndex type, uint8_t edges);
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -21,11 +21,21 @@
|
||||
#include "../world/Wall.h"
|
||||
#include "BannerRemoveAction.h"
|
||||
|
||||
FootpathRemoveAction::FootpathRemoveAction(const CoordsXYZ& location)
|
||||
: _loc(location)
|
||||
{
|
||||
}
|
||||
|
||||
void FootpathRemoveAction::AcceptParameters(GameActionParameterVisitor& visitor)
|
||||
{
|
||||
visitor.Visit(_loc);
|
||||
}
|
||||
|
||||
uint16_t FootpathRemoveAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
|
||||
void FootpathRemoveAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -19,17 +19,11 @@ private:
|
||||
|
||||
public:
|
||||
FootpathRemoveAction() = default;
|
||||
FootpathRemoveAction(const CoordsXYZ& location)
|
||||
: _loc(location)
|
||||
{
|
||||
}
|
||||
FootpathRemoveAction(const CoordsXYZ& location);
|
||||
|
||||
void AcceptParameters(GameActionParameterVisitor & visitor) override;
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -12,12 +12,23 @@
|
||||
#include "../Context.h"
|
||||
#include "../OpenRCT2.h"
|
||||
|
||||
GuestSetFlagsAction::GuestSetFlagsAction(uint16_t peepId, uint32_t flags)
|
||||
: _peepId(peepId)
|
||||
, _newFlags(flags)
|
||||
{
|
||||
}
|
||||
|
||||
void GuestSetFlagsAction::AcceptParameters(GameActionParameterVisitor& visitor)
|
||||
{
|
||||
visitor.Visit("peep", _peepId);
|
||||
visitor.Visit("flags", _newFlags);
|
||||
}
|
||||
|
||||
uint16_t GuestSetFlagsAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
|
||||
void GuestSetFlagsAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -20,18 +20,11 @@ private:
|
||||
|
||||
public:
|
||||
GuestSetFlagsAction() = default;
|
||||
GuestSetFlagsAction(uint16_t peepId, uint32_t flags)
|
||||
: _peepId(peepId)
|
||||
, _newFlags(flags)
|
||||
{
|
||||
}
|
||||
GuestSetFlagsAction(uint16_t peepId, uint32_t flags);
|
||||
|
||||
void AcceptParameters(GameActionParameterVisitor & visitor) override;
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -20,12 +20,33 @@
|
||||
#include "../world/Park.h"
|
||||
#include "../world/Sprite.h"
|
||||
|
||||
GuestSetNameAction::GuestSetNameAction(uint16_t spriteIndex, const std::string& name)
|
||||
: _spriteIndex(spriteIndex)
|
||||
, _name(name)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t GuestSetNameAction::GetSpriteIndex() const
|
||||
{
|
||||
return _spriteIndex;
|
||||
}
|
||||
|
||||
std::string GuestSetNameAction::GetGuestName() const
|
||||
{
|
||||
return _name;
|
||||
}
|
||||
|
||||
void GuestSetNameAction::AcceptParameters(GameActionParameterVisitor& visitor)
|
||||
{
|
||||
visitor.Visit("peep", _spriteIndex);
|
||||
visitor.Visit("name", _name);
|
||||
}
|
||||
|
||||
uint16_t GuestSetNameAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
|
||||
void GuestSetNameAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -20,27 +20,14 @@ private:
|
||||
|
||||
public:
|
||||
GuestSetNameAction() = default;
|
||||
GuestSetNameAction(uint16_t spriteIndex, const std::string& name)
|
||||
: _spriteIndex(spriteIndex)
|
||||
, _name(name)
|
||||
{
|
||||
}
|
||||
GuestSetNameAction(uint16_t spriteIndex, const std::string& name);
|
||||
|
||||
uint16_t GetSpriteIndex() const
|
||||
{
|
||||
return _spriteIndex;
|
||||
}
|
||||
uint16_t GetSpriteIndex() const;
|
||||
std::string GetGuestName() const;
|
||||
|
||||
std::string GetGuestName() const
|
||||
{
|
||||
return _name;
|
||||
}
|
||||
void AcceptParameters(GameActionParameterVisitor & visitor) override;
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -25,6 +25,23 @@
|
||||
#include "../world/Sprite.h"
|
||||
#include "../world/Surface.h"
|
||||
|
||||
LandBuyRightsAction::LandBuyRightsAction(const MapRange& range, LandBuyRightSetting setting)
|
||||
: _range(range)
|
||||
, _setting(setting)
|
||||
{
|
||||
}
|
||||
|
||||
LandBuyRightsAction::LandBuyRightsAction(const CoordsXY& coord, LandBuyRightSetting setting)
|
||||
: _range(coord.x, coord.y, coord.x, coord.y)
|
||||
, _setting(setting)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t LandBuyRightsAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
|
||||
void LandBuyRightsAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -28,23 +28,10 @@ private:
|
||||
|
||||
public:
|
||||
LandBuyRightsAction() = default;
|
||||
LandBuyRightsAction(const MapRange& range, LandBuyRightSetting setting);
|
||||
LandBuyRightsAction(const CoordsXY& coord, LandBuyRightSetting setting);
|
||||
|
||||
LandBuyRightsAction(const MapRange& range, LandBuyRightSetting setting)
|
||||
: _range(range)
|
||||
, _setting(setting)
|
||||
{
|
||||
}
|
||||
|
||||
LandBuyRightsAction(const CoordsXY& coord, LandBuyRightSetting setting)
|
||||
: _range(coord.x, coord.y, coord.x, coord.y)
|
||||
, _setting(setting)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -24,6 +24,18 @@
|
||||
#include "../world/Sprite.h"
|
||||
#include "../world/Surface.h"
|
||||
|
||||
LandLowerAction::LandLowerAction(const CoordsXY& coords, MapRange range, uint8_t selectionType)
|
||||
: _coords(coords)
|
||||
, _range(range)
|
||||
, _selectionType(selectionType)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t LandLowerAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
|
||||
void LandLowerAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -20,17 +20,9 @@ private:
|
||||
|
||||
public:
|
||||
LandLowerAction() = default;
|
||||
LandLowerAction(const CoordsXY& coords, MapRange range, uint8_t selectionType)
|
||||
: _coords(coords)
|
||||
, _range(range)
|
||||
, _selectionType(selectionType)
|
||||
{
|
||||
}
|
||||
LandLowerAction(const CoordsXY& coords, MapRange range, uint8_t selectionType);
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -25,6 +25,18 @@
|
||||
#include "../world/Sprite.h"
|
||||
#include "../world/Surface.h"
|
||||
|
||||
LandRaiseAction::LandRaiseAction(const CoordsXY& coords, MapRange range, uint8_t selectionType)
|
||||
: _coords(coords)
|
||||
, _range(range)
|
||||
, _selectionType(selectionType)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t LandRaiseAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
|
||||
void LandRaiseAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -20,17 +20,9 @@ private:
|
||||
|
||||
public:
|
||||
LandRaiseAction() = default;
|
||||
LandRaiseAction(const CoordsXY& coords, MapRange range, uint8_t selectionType)
|
||||
: _coords(coords)
|
||||
, _range(range)
|
||||
, _selectionType(selectionType)
|
||||
{
|
||||
}
|
||||
LandRaiseAction(const CoordsXY& coords, MapRange range, uint8_t selectionType);
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -23,6 +23,18 @@
|
||||
#include "../world/Sprite.h"
|
||||
#include "../world/Surface.h"
|
||||
|
||||
LandSetHeightAction::LandSetHeightAction(const CoordsXY& coords, uint8_t height, uint8_t style)
|
||||
: _coords(coords)
|
||||
, _height(height)
|
||||
, _style(style)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t LandSetHeightAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::EditorOnly;
|
||||
}
|
||||
|
||||
void LandSetHeightAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
@@ -372,3 +384,16 @@ void LandSetHeightAction::SetSurfaceHeight(TileElement* surfaceElement) const
|
||||
|
||||
map_invalidate_tile_full(_coords);
|
||||
}
|
||||
|
||||
int32_t LandSetHeightAction::map_set_land_height_clear_func(
|
||||
TileElement** tile_element, [[maybe_unused]] const CoordsXY& coords, [[maybe_unused]] uint8_t flags,
|
||||
[[maybe_unused]] money32* price)
|
||||
{
|
||||
if ((*tile_element)->GetType() == TILE_ELEMENT_TYPE_SURFACE)
|
||||
return 0;
|
||||
|
||||
if ((*tile_element)->GetType() == TILE_ELEMENT_TYPE_SMALL_SCENERY)
|
||||
return 0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -20,17 +20,9 @@ private:
|
||||
|
||||
public:
|
||||
LandSetHeightAction() = default;
|
||||
LandSetHeightAction(const CoordsXY& coords, uint8_t height, uint8_t style)
|
||||
: _coords(coords)
|
||||
, _height(height)
|
||||
, _style(style)
|
||||
{
|
||||
}
|
||||
LandSetHeightAction(const CoordsXY& coords, uint8_t height, uint8_t style);
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::EditorOnly;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
@@ -53,14 +45,5 @@ private:
|
||||
*/
|
||||
static int32_t map_set_land_height_clear_func(
|
||||
TileElement * *tile_element, [[maybe_unused]] const CoordsXY& coords, [[maybe_unused]] uint8_t flags,
|
||||
[[maybe_unused]] money32* price)
|
||||
{
|
||||
if ((*tile_element)->GetType() == TILE_ELEMENT_TYPE_SURFACE)
|
||||
return 0;
|
||||
|
||||
if ((*tile_element)->GetType() == TILE_ELEMENT_TYPE_SMALL_SCENERY)
|
||||
return 0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
[[maybe_unused]] money32* price);
|
||||
};
|
||||
|
||||
@@ -25,6 +25,25 @@
|
||||
#include "../world/Sprite.h"
|
||||
#include "../world/Surface.h"
|
||||
|
||||
LandSetRightsAction::LandSetRightsAction(const MapRange& range, LandSetRightSetting setting, uint8_t ownership)
|
||||
: _range(range)
|
||||
, _setting(setting)
|
||||
, _ownership(ownership)
|
||||
{
|
||||
}
|
||||
|
||||
LandSetRightsAction::LandSetRightsAction(const CoordsXY& coord, LandSetRightSetting setting, uint8_t ownership)
|
||||
: _range(coord.x, coord.y, coord.x, coord.y)
|
||||
, _setting(setting)
|
||||
, _ownership(ownership)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t LandSetRightsAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::EditorOnly;
|
||||
}
|
||||
|
||||
void LandSetRightsAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -30,25 +30,10 @@ private:
|
||||
|
||||
public:
|
||||
LandSetRightsAction() = default;
|
||||
LandSetRightsAction(const MapRange& range, LandSetRightSetting setting, uint8_t ownership = 0);
|
||||
LandSetRightsAction(const CoordsXY& coord, LandSetRightSetting setting, uint8_t ownership = 0);
|
||||
|
||||
LandSetRightsAction(const MapRange& range, LandSetRightSetting setting, uint8_t ownership = 0)
|
||||
: _range(range)
|
||||
, _setting(setting)
|
||||
, _ownership(ownership)
|
||||
{
|
||||
}
|
||||
|
||||
LandSetRightsAction(const CoordsXY& coord, LandSetRightSetting setting, uint8_t ownership = 0)
|
||||
: _range(coord.x, coord.y, coord.x, coord.y)
|
||||
, _setting(setting)
|
||||
, _ownership(ownership)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::EditorOnly;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -26,6 +26,19 @@
|
||||
#include "../world/Sprite.h"
|
||||
#include "../world/Surface.h"
|
||||
|
||||
LandSmoothAction::LandSmoothAction(const CoordsXY& coords, MapRange range, uint8_t selectionType, bool isLowering)
|
||||
: _coords(coords)
|
||||
, _range(range)
|
||||
, _selectionType(selectionType)
|
||||
, _isLowering(isLowering)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t LandSmoothAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
|
||||
void LandSmoothAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -23,18 +23,9 @@ private:
|
||||
|
||||
public:
|
||||
LandSmoothAction() = default;
|
||||
LandSmoothAction(const CoordsXY& coords, MapRange range, uint8_t selectionType, bool isLowering)
|
||||
: _coords(coords)
|
||||
, _range(range)
|
||||
, _selectionType(selectionType)
|
||||
, _isLowering(isLowering)
|
||||
{
|
||||
}
|
||||
LandSmoothAction(const CoordsXY& coords, MapRange range, uint8_t selectionType, bool isLowering);
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -17,6 +17,43 @@
|
||||
#include "../world/MapAnimation.h"
|
||||
#include "../world/Surface.h"
|
||||
|
||||
LargeSceneryPlaceActionResult::LargeSceneryPlaceActionResult()
|
||||
: GameActions::Result(GameActions::Status::Ok, STR_CANT_POSITION_THIS_HERE)
|
||||
{
|
||||
}
|
||||
|
||||
LargeSceneryPlaceActionResult::LargeSceneryPlaceActionResult(GameActions::Status error)
|
||||
: GameActions::Result(error, STR_CANT_POSITION_THIS_HERE)
|
||||
{
|
||||
}
|
||||
|
||||
LargeSceneryPlaceActionResult::LargeSceneryPlaceActionResult(GameActions::Status error, rct_string_id message)
|
||||
: GameActions::Result(error, STR_CANT_POSITION_THIS_HERE, message)
|
||||
{
|
||||
}
|
||||
|
||||
LargeSceneryPlaceActionResult::LargeSceneryPlaceActionResult(GameActions::Status error, rct_string_id message, uint8_t* args)
|
||||
: GameActions::Result(error, STR_CANT_POSITION_THIS_HERE, message, args)
|
||||
{
|
||||
}
|
||||
|
||||
LargeSceneryPlaceAction::LargeSceneryPlaceAction(
|
||||
const CoordsXYZD& loc, ObjectEntryIndex sceneryType, uint8_t primaryColour, uint8_t secondaryColour)
|
||||
: _loc(loc)
|
||||
, _sceneryType(sceneryType)
|
||||
, _primaryColour(primaryColour)
|
||||
, _secondaryColour(secondaryColour)
|
||||
{
|
||||
rct_scenery_entry* sceneryEntry = get_large_scenery_entry(_sceneryType);
|
||||
if (sceneryEntry != nullptr)
|
||||
{
|
||||
if (sceneryEntry->large_scenery.scrolling_mode != SCROLLING_MODE_NONE)
|
||||
{
|
||||
_bannerId = create_new_banner(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LargeSceneryPlaceAction::AcceptParameters(GameActionParameterVisitor& visitor)
|
||||
{
|
||||
visitor.Visit(_loc);
|
||||
@@ -33,6 +70,11 @@ void LargeSceneryPlaceAction::AcceptParameters(GameActionParameterVisitor& visit
|
||||
}
|
||||
}
|
||||
|
||||
uint16_t LargeSceneryPlaceAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
|
||||
void LargeSceneryPlaceAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -16,22 +16,10 @@
|
||||
class LargeSceneryPlaceActionResult final : public GameActions::Result
|
||||
{
|
||||
public:
|
||||
LargeSceneryPlaceActionResult()
|
||||
: GameActions::Result(GameActions::Status::Ok, STR_CANT_POSITION_THIS_HERE)
|
||||
{
|
||||
}
|
||||
LargeSceneryPlaceActionResult(GameActions::Status error)
|
||||
: GameActions::Result(error, STR_CANT_POSITION_THIS_HERE)
|
||||
{
|
||||
}
|
||||
LargeSceneryPlaceActionResult(GameActions::Status error, rct_string_id message)
|
||||
: GameActions::Result(error, STR_CANT_POSITION_THIS_HERE, message)
|
||||
{
|
||||
}
|
||||
LargeSceneryPlaceActionResult(GameActions::Status error, rct_string_id message, uint8_t* args)
|
||||
: GameActions::Result(error, STR_CANT_POSITION_THIS_HERE, message, args)
|
||||
{
|
||||
}
|
||||
LargeSceneryPlaceActionResult();
|
||||
LargeSceneryPlaceActionResult(GameActions::Status error);
|
||||
LargeSceneryPlaceActionResult(GameActions::Status error, rct_string_id message);
|
||||
LargeSceneryPlaceActionResult(GameActions::Status error, rct_string_id message, uint8_t* args);
|
||||
|
||||
uint8_t GroundFlags{ 0 };
|
||||
TileElement* tileElement = nullptr;
|
||||
@@ -49,28 +37,12 @@ private:
|
||||
public:
|
||||
LargeSceneryPlaceAction() = default;
|
||||
|
||||
LargeSceneryPlaceAction(const CoordsXYZD& loc, ObjectEntryIndex sceneryType, uint8_t primaryColour, uint8_t secondaryColour)
|
||||
: _loc(loc)
|
||||
, _sceneryType(sceneryType)
|
||||
, _primaryColour(primaryColour)
|
||||
, _secondaryColour(secondaryColour)
|
||||
{
|
||||
rct_scenery_entry* sceneryEntry = get_large_scenery_entry(_sceneryType);
|
||||
if (sceneryEntry != nullptr)
|
||||
{
|
||||
if (sceneryEntry->large_scenery.scrolling_mode != SCROLLING_MODE_NONE)
|
||||
{
|
||||
_bannerId = create_new_banner(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
LargeSceneryPlaceAction(
|
||||
const CoordsXYZD& loc, ObjectEntryIndex sceneryType, uint8_t primaryColour, uint8_t secondaryColour);
|
||||
|
||||
void AcceptParameters(GameActionParameterVisitor & visitor) override;
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -22,12 +22,23 @@
|
||||
#include "../world/SmallScenery.h"
|
||||
#include "../world/Sprite.h"
|
||||
|
||||
LargeSceneryRemoveAction::LargeSceneryRemoveAction(const CoordsXYZD& location, uint16_t tileIndex)
|
||||
: _loc(location)
|
||||
, _tileIndex(tileIndex)
|
||||
{
|
||||
}
|
||||
|
||||
void LargeSceneryRemoveAction::AcceptParameters(GameActionParameterVisitor& visitor)
|
||||
{
|
||||
visitor.Visit(_loc);
|
||||
visitor.Visit("tileIndex", _tileIndex);
|
||||
}
|
||||
|
||||
uint16_t LargeSceneryRemoveAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
|
||||
void LargeSceneryRemoveAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -19,19 +19,11 @@ private:
|
||||
|
||||
public:
|
||||
LargeSceneryRemoveAction() = default;
|
||||
|
||||
LargeSceneryRemoveAction(const CoordsXYZD& location, uint16_t tileIndex)
|
||||
: _loc(location)
|
||||
, _tileIndex(tileIndex)
|
||||
{
|
||||
}
|
||||
LargeSceneryRemoveAction(const CoordsXYZD& location, uint16_t tileIndex);
|
||||
|
||||
void AcceptParameters(GameActionParameterVisitor & visitor) override;
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags();
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -13,6 +13,20 @@
|
||||
#include "../management/Finance.h"
|
||||
#include "../world/Scenery.h"
|
||||
|
||||
LargeScenerySetColourAction::LargeScenerySetColourAction(
|
||||
const CoordsXYZD& loc, uint8_t tileIndex, uint8_t primaryColour, uint8_t secondaryColour)
|
||||
: _loc(loc)
|
||||
, _tileIndex(tileIndex)
|
||||
, _primaryColour(primaryColour)
|
||||
, _secondaryColour(secondaryColour)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t LargeScenerySetColourAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
|
||||
void LargeScenerySetColourAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -21,19 +21,9 @@ private:
|
||||
|
||||
public:
|
||||
LargeScenerySetColourAction() = default;
|
||||
LargeScenerySetColourAction(const CoordsXYZD& loc, uint8_t tileIndex, uint8_t primaryColour, uint8_t secondaryColour);
|
||||
|
||||
LargeScenerySetColourAction(const CoordsXYZD& loc, uint8_t tileIndex, uint8_t primaryColour, uint8_t secondaryColour)
|
||||
: _loc(loc)
|
||||
, _tileIndex(tileIndex)
|
||||
, _primaryColour(primaryColour)
|
||||
, _secondaryColour(secondaryColour)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -12,6 +12,17 @@
|
||||
#include "../Context.h"
|
||||
#include "../OpenRCT2.h"
|
||||
|
||||
LoadOrQuitAction::LoadOrQuitAction(LoadOrQuitModes mode, PromptMode savePromptMode)
|
||||
: _mode(mode)
|
||||
, _savePromptMode(savePromptMode)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t LoadOrQuitAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
|
||||
void LoadOrQuitAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -25,16 +25,9 @@ private:
|
||||
|
||||
public:
|
||||
LoadOrQuitAction() = default;
|
||||
LoadOrQuitAction(LoadOrQuitModes mode, PromptMode savePromptMode = PromptMode::SaveBeforeLoad)
|
||||
: _mode(mode)
|
||||
, _savePromptMode(savePromptMode)
|
||||
{
|
||||
}
|
||||
LoadOrQuitAction(LoadOrQuitModes mode, PromptMode savePromptMode = PromptMode::SaveBeforeLoad);
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -12,6 +12,13 @@
|
||||
#include "../ride/RideData.h"
|
||||
#include "../ride/TrackData.h"
|
||||
|
||||
MazePlaceTrackAction::MazePlaceTrackAction(const CoordsXYZ& location, NetworkRideId_t rideIndex, uint16_t mazeEntry)
|
||||
: _loc(location)
|
||||
, _rideIndex(rideIndex)
|
||||
, _mazeEntry(mazeEntry)
|
||||
{
|
||||
}
|
||||
|
||||
void MazePlaceTrackAction::AcceptParameters(GameActionParameterVisitor& visitor)
|
||||
{
|
||||
visitor.Visit(_loc);
|
||||
|
||||
@@ -19,13 +19,7 @@ private:
|
||||
|
||||
public:
|
||||
MazePlaceTrackAction() = default;
|
||||
|
||||
MazePlaceTrackAction(const CoordsXYZ& location, NetworkRideId_t rideIndex, uint16_t mazeEntry)
|
||||
: _loc(location)
|
||||
, _rideIndex(rideIndex)
|
||||
, _mazeEntry(mazeEntry)
|
||||
{
|
||||
}
|
||||
MazePlaceTrackAction(const CoordsXYZ& location, NetworkRideId_t rideIndex, uint16_t mazeEntry);
|
||||
|
||||
void AcceptParameters(GameActionParameterVisitor & visitor) override;
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
|
||||
@@ -21,6 +21,15 @@
|
||||
#include "../world/Footpath.h"
|
||||
#include "../world/Park.h"
|
||||
|
||||
MazeSetTrackAction::MazeSetTrackAction(
|
||||
const CoordsXYZD& location, bool initialPlacement, NetworkRideId_t rideIndex, uint8_t mode)
|
||||
: _loc(location)
|
||||
, _initialPlacement(initialPlacement)
|
||||
, _rideIndex(rideIndex)
|
||||
, _mode(mode)
|
||||
{
|
||||
}
|
||||
|
||||
void MazeSetTrackAction::AcceptParameters(GameActionParameterVisitor& visitor)
|
||||
{
|
||||
visitor.Visit(_loc);
|
||||
|
||||
@@ -47,13 +47,7 @@ private:
|
||||
|
||||
public:
|
||||
MazeSetTrackAction() = default;
|
||||
MazeSetTrackAction(const CoordsXYZD& location, bool initialPlacement, NetworkRideId_t rideIndex, uint8_t mode)
|
||||
: _loc(location)
|
||||
, _initialPlacement(initialPlacement)
|
||||
, _rideIndex(rideIndex)
|
||||
, _mode(mode)
|
||||
{
|
||||
}
|
||||
MazeSetTrackAction(const CoordsXYZD& location, bool initialPlacement, NetworkRideId_t rideIndex, uint8_t mode);
|
||||
|
||||
void AcceptParameters(GameActionParameterVisitor & visitor) override;
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
|
||||
@@ -12,6 +12,21 @@
|
||||
#include "../network/network.h"
|
||||
#include "../util/Util.h"
|
||||
|
||||
NetworkModifyGroupAction::NetworkModifyGroupAction(
|
||||
ModifyGroupType type, uint8_t groupId, const std::string name, uint32_t permissionIndex, PermissionState permissionState)
|
||||
: _type(type)
|
||||
, _groupId(groupId)
|
||||
, _name(name)
|
||||
, _permissionIndex(permissionIndex)
|
||||
, _permissionState(permissionState)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t NetworkModifyGroupAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
|
||||
void NetworkModifyGroupAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -40,22 +40,11 @@ private:
|
||||
|
||||
public:
|
||||
NetworkModifyGroupAction() = default;
|
||||
|
||||
NetworkModifyGroupAction(
|
||||
ModifyGroupType type, uint8_t groupId = std::numeric_limits<uint8_t>::max(), const std::string name = "",
|
||||
uint32_t permissionIndex = 0, PermissionState permissionState = PermissionState::Count)
|
||||
: _type(type)
|
||||
, _groupId(groupId)
|
||||
, _name(name)
|
||||
, _permissionIndex(permissionIndex)
|
||||
, _permissionState(permissionState)
|
||||
{
|
||||
}
|
||||
uint32_t permissionIndex = 0, PermissionState permissionState = PermissionState::Count);
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -14,6 +14,16 @@
|
||||
#include "../world/Entrance.h"
|
||||
#include "../world/Park.h"
|
||||
|
||||
ParkEntranceRemoveAction::ParkEntranceRemoveAction(const CoordsXYZ& loc)
|
||||
: _loc(loc)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t ParkEntranceRemoveAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::EditorOnly;
|
||||
}
|
||||
|
||||
void ParkEntranceRemoveAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -18,16 +18,9 @@ private:
|
||||
|
||||
public:
|
||||
ParkEntranceRemoveAction() = default;
|
||||
ParkEntranceRemoveAction(const CoordsXYZ& loc);
|
||||
|
||||
ParkEntranceRemoveAction(const CoordsXYZ& loc)
|
||||
: _loc(loc)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::EditorOnly;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -21,6 +21,18 @@
|
||||
|
||||
#include <iterator>
|
||||
|
||||
ParkMarketingAction::ParkMarketingAction(int32_t type, int32_t item, int32_t numWeeks)
|
||||
: _type(type)
|
||||
, _item(item)
|
||||
, _numWeeks(numWeeks)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t ParkMarketingAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
|
||||
void ParkMarketingAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -20,17 +20,9 @@ private:
|
||||
|
||||
public:
|
||||
ParkMarketingAction() = default;
|
||||
ParkMarketingAction(int32_t type, int32_t item, int32_t numWeeks)
|
||||
: _type(type)
|
||||
, _item(item)
|
||||
, _numWeeks(numWeeks)
|
||||
{
|
||||
}
|
||||
ParkMarketingAction(int32_t type, int32_t item, int32_t numWeeks);
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -17,6 +17,18 @@
|
||||
#include "../ui/WindowManager.h"
|
||||
#include "../windows/Intent.h"
|
||||
|
||||
ParkSetDateAction::ParkSetDateAction(int32_t year, int32_t month, int32_t day)
|
||||
: _year(year)
|
||||
, _month(month)
|
||||
, _day(day)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t ParkSetDateAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
|
||||
void ParkSetDateAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -20,17 +20,9 @@ private:
|
||||
|
||||
public:
|
||||
ParkSetDateAction() = default;
|
||||
ParkSetDateAction(int32_t year, int32_t month, int32_t day)
|
||||
: _year(year)
|
||||
, _month(month)
|
||||
, _day(day)
|
||||
{
|
||||
}
|
||||
ParkSetDateAction(int32_t year, int32_t month, int32_t day);
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -17,6 +17,16 @@
|
||||
#include "../ui/WindowManager.h"
|
||||
#include "../windows/Intent.h"
|
||||
|
||||
ParkSetLoanAction::ParkSetLoanAction(money32 value)
|
||||
: _value(value)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t ParkSetLoanAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
|
||||
void ParkSetLoanAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -18,15 +18,9 @@ private:
|
||||
|
||||
public:
|
||||
ParkSetLoanAction() = default;
|
||||
ParkSetLoanAction(money32 value)
|
||||
: _value(value)
|
||||
{
|
||||
}
|
||||
ParkSetLoanAction(money32 value);
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -22,11 +22,21 @@
|
||||
#include "../windows/Intent.h"
|
||||
#include "../world/Park.h"
|
||||
|
||||
ParkSetNameAction::ParkSetNameAction(const std::string& name)
|
||||
: _name(name)
|
||||
{
|
||||
}
|
||||
|
||||
void ParkSetNameAction::AcceptParameters(GameActionParameterVisitor& visitor)
|
||||
{
|
||||
visitor.Visit("name", _name);
|
||||
}
|
||||
|
||||
uint16_t ParkSetNameAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
|
||||
void ParkSetNameAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -18,17 +18,11 @@ private:
|
||||
|
||||
public:
|
||||
ParkSetNameAction() = default;
|
||||
ParkSetNameAction(const std::string& name)
|
||||
: _name(name)
|
||||
{
|
||||
}
|
||||
ParkSetNameAction(const std::string& name);
|
||||
|
||||
void AcceptParameters(GameActionParameterVisitor & visitor) override;
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -14,6 +14,17 @@
|
||||
#include "../util/Util.h"
|
||||
#include "../world/Park.h"
|
||||
|
||||
ParkSetParameterAction::ParkSetParameterAction(ParkParameter parameter, uint64_t value)
|
||||
: _parameter(parameter)
|
||||
, _value(value)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t ParkSetParameterAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
|
||||
void ParkSetParameterAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
@@ -61,4 +72,4 @@ GameActions::Result::Ptr ParkSetParameterAction::Execute() const
|
||||
auto res = MakeResult();
|
||||
res->ErrorTitle = _ErrorTitles[EnumValue(_parameter)];
|
||||
return res;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,16 +29,9 @@ private:
|
||||
|
||||
public:
|
||||
ParkSetParameterAction() = default;
|
||||
ParkSetParameterAction(ParkParameter parameter, uint64_t value = 0)
|
||||
: _parameter(parameter)
|
||||
, _value(value)
|
||||
{
|
||||
}
|
||||
ParkSetParameterAction(ParkParameter parameter, uint64_t value = 0);
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -17,6 +17,17 @@
|
||||
#include "../ui/WindowManager.h"
|
||||
#include "../windows/Intent.h"
|
||||
|
||||
ParkSetResearchFundingAction::ParkSetResearchFundingAction(uint32_t priorities, uint8_t fundingAmount)
|
||||
: _priorities(priorities)
|
||||
, _fundingAmount(fundingAmount)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t ParkSetResearchFundingAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
|
||||
void ParkSetResearchFundingAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -20,16 +20,9 @@ private:
|
||||
|
||||
public:
|
||||
ParkSetResearchFundingAction() = default;
|
||||
ParkSetResearchFundingAction(uint32_t priorities, uint8_t fundingAmount)
|
||||
: _priorities(priorities)
|
||||
, _fundingAmount(fundingAmount)
|
||||
{
|
||||
}
|
||||
ParkSetResearchFundingAction(uint32_t priorities, uint8_t fundingAmount);
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -9,6 +9,16 @@
|
||||
|
||||
#include "PauseToggleAction.h"
|
||||
|
||||
uint16_t PauseToggleAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
|
||||
GameActions::Result::Ptr PauseToggleAction::Query() const
|
||||
{
|
||||
return std::make_unique<GameActions::Result>();
|
||||
}
|
||||
|
||||
GameActions::Result::Ptr PauseToggleAction::Execute() const
|
||||
{
|
||||
pause_toggle();
|
||||
|
||||
@@ -18,16 +18,9 @@ DEFINE_GAME_ACTION(PauseToggleAction, GAME_COMMAND_TOGGLE_PAUSE, GameActions::Re
|
||||
public:
|
||||
PauseToggleAction() = default;
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
|
||||
GameActions::Result::Ptr Query() const override
|
||||
{
|
||||
return std::make_unique<GameActions::Result>();
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
GameActions::Result::Ptr Execute() const override;
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
@@ -13,6 +13,19 @@
|
||||
#include "../network/network.h"
|
||||
#include "../util/Util.h"
|
||||
|
||||
PeepPickupAction::PeepPickupAction(PeepPickupType type, uint32_t spriteId, const CoordsXYZ& loc, NetworkPlayerId_t owner)
|
||||
: _type(type)
|
||||
, _spriteId(spriteId)
|
||||
, _loc(loc)
|
||||
, _owner(owner)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t PeepPickupAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
|
||||
void PeepPickupAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -30,18 +30,9 @@ private:
|
||||
|
||||
public:
|
||||
PeepPickupAction() = default;
|
||||
PeepPickupAction(PeepPickupType type, uint32_t spriteId, const CoordsXYZ& loc, NetworkPlayerId_t owner)
|
||||
: _type(type)
|
||||
, _spriteId(spriteId)
|
||||
, _loc(loc)
|
||||
, _owner(owner)
|
||||
{
|
||||
}
|
||||
PeepPickupAction(PeepPickupType type, uint32_t spriteId, const CoordsXYZ& loc, NetworkPlayerId_t owner);
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -21,6 +21,16 @@
|
||||
#include "../world/Sprite.h"
|
||||
#include "../world/Surface.h"
|
||||
|
||||
PlaceParkEntranceAction::PlaceParkEntranceAction(const CoordsXYZD& location)
|
||||
: _loc(location)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t PlaceParkEntranceAction::GetActionFlags() const
|
||||
{
|
||||
return GameActionBase::GetActionFlags() | GameActions::Flags::EditorOnly;
|
||||
}
|
||||
|
||||
void PlaceParkEntranceAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -18,15 +18,9 @@ private:
|
||||
|
||||
public:
|
||||
PlaceParkEntranceAction() = default;
|
||||
PlaceParkEntranceAction(const CoordsXYZD& location)
|
||||
: _loc(location)
|
||||
{
|
||||
}
|
||||
PlaceParkEntranceAction(const CoordsXYZD& location);
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameActionBase::GetActionFlags() | GameActions::Flags::EditorOnly;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -18,6 +18,16 @@
|
||||
#include "../world/Park.h"
|
||||
#include "../world/Surface.h"
|
||||
|
||||
PlacePeepSpawnAction::PlacePeepSpawnAction(const CoordsXYZD& location)
|
||||
: _location(location)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t PlacePeepSpawnAction::GetActionFlags() const
|
||||
{
|
||||
return GameActionBase::GetActionFlags() | GameActions::Flags::EditorOnly | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
|
||||
void PlacePeepSpawnAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -18,15 +18,9 @@ private:
|
||||
|
||||
public:
|
||||
PlacePeepSpawnAction() = default;
|
||||
PlacePeepSpawnAction(const CoordsXYZD& location)
|
||||
: _location(location)
|
||||
{
|
||||
}
|
||||
PlacePeepSpawnAction(const CoordsXYZD& location);
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameActionBase::GetActionFlags() | GameActions::Flags::EditorOnly | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -11,6 +11,16 @@
|
||||
|
||||
#include "../network/network.h"
|
||||
|
||||
PlayerKickAction::PlayerKickAction(NetworkPlayerId_t playerId)
|
||||
: _playerId(playerId)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t PlayerKickAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
|
||||
void PlayerKickAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -19,15 +19,9 @@ private:
|
||||
public:
|
||||
PlayerKickAction() = default;
|
||||
|
||||
PlayerKickAction(NetworkPlayerId_t playerId)
|
||||
: _playerId(playerId)
|
||||
{
|
||||
}
|
||||
PlayerKickAction(NetworkPlayerId_t playerId);
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
@@ -11,6 +11,17 @@
|
||||
|
||||
#include "../network/network.h"
|
||||
|
||||
PlayerSetGroupAction::PlayerSetGroupAction(NetworkPlayerId_t playerId, uint8_t groupId)
|
||||
: _playerId(playerId)
|
||||
, _groupId(groupId)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t PlayerSetGroupAction::GetActionFlags() const
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
|
||||
void PlayerSetGroupAction::Serialise(DataSerialiser& stream)
|
||||
{
|
||||
GameAction::Serialise(stream);
|
||||
|
||||
@@ -19,17 +19,9 @@ private:
|
||||
|
||||
public:
|
||||
PlayerSetGroupAction() = default;
|
||||
PlayerSetGroupAction(NetworkPlayerId_t playerId, uint8_t groupId);
|
||||
|
||||
PlayerSetGroupAction(NetworkPlayerId_t playerId, uint8_t groupId)
|
||||
: _playerId(playerId)
|
||||
, _groupId(groupId)
|
||||
{
|
||||
}
|
||||
|
||||
uint16_t GetActionFlags() const override
|
||||
{
|
||||
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
||||
}
|
||||
uint16_t GetActionFlags() const override;
|
||||
|
||||
void Serialise(DataSerialiser & stream) override;
|
||||
GameActions::Result::Ptr Query() const override;
|
||||
|
||||
Reference in New Issue
Block a user