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OpenRCT2/src/openrct2/actions/LoadOrQuitAction.cpp
Tulio Leao 8fc167afc3 Move some game actions logic from header to source (#13571)
* Moving all definitions from B...Actions to source

* Moving all definitions from C...Actions to source

* Moving all definitions from F...Actions to source

* Moving all definitions from G...Actions to source

* Moving all definitions from L...Actions to source

* Moving all definitions from M...Actions to source

* Moving all definitions from N...Actions to source

* Moving all definitions from P...Actions to source
2020-12-13 15:10:26 +00:00

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1.6 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "LoadOrQuitAction.h"
#include "../Context.h"
#include "../OpenRCT2.h"
LoadOrQuitAction::LoadOrQuitAction(LoadOrQuitModes mode, PromptMode savePromptMode)
: _mode(mode)
, _savePromptMode(savePromptMode)
{
}
uint16_t LoadOrQuitAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void LoadOrQuitAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_mode) << DS_TAG(_savePromptMode);
}
GameActions::Result::Ptr LoadOrQuitAction::Query() const
{
return std::make_unique<GameActions::Result>();
}
GameActions::Result::Ptr LoadOrQuitAction::Execute() const
{
auto mode = static_cast<LoadOrQuitModes>(_mode);
switch (mode)
{
case LoadOrQuitModes::OpenSavePrompt:
gSavePromptMode = _savePromptMode;
context_open_window(WC_SAVE_PROMPT);
break;
case LoadOrQuitModes::CloseSavePrompt:
window_close_by_class(WC_SAVE_PROMPT);
break;
default:
game_load_or_quit_no_save_prompt();
break;
}
return std::make_unique<GameActions::Result>();
}