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https://github.com/OpenRCT2/OpenRCT2
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Implement wall set colour action
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@@ -644,8 +644,8 @@ void game_log_multiplayer_command(int command, const int* eax, const int* ebx, c
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network_append_server_log(log_msg);
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}
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else if (
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command == GAME_COMMAND_SET_WALL_COLOUR || command == GAME_COMMAND_SET_LARGE_SCENERY_COLOUR
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|| command == GAME_COMMAND_SET_BANNER_COLOUR || command == GAME_COMMAND_SET_BANNER_STYLE)
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command == GAME_COMMAND_SET_LARGE_SCENERY_COLOUR || command == GAME_COMMAND_SET_BANNER_COLOUR
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|| command == GAME_COMMAND_SET_BANNER_STYLE)
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{
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// Log editing scenery
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char* args[1] = {
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@@ -1292,7 +1292,7 @@ GAME_COMMAND_POINTER* new_game_command_table[GAME_COMMAND_COUNT] = {
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game_command_place_banner,
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game_command_remove_banner,
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nullptr,
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game_command_set_wall_colour,
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nullptr,
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game_command_set_large_scenery_colour,
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game_command_set_banner_colour,
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game_command_set_land_ownership,
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