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Remove unused variable
0x00F43896 usage has been refactored out in 9c3055224
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@@ -3709,7 +3709,6 @@ void game_command_place_large_scenery(int* eax, int* ebx, int* ecx, int* edx, in
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RCT2_GLOBAL(0x00F43892, sint16) = curTile.x;
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RCT2_GLOBAL(0x00F43894, sint16) = curTile.y;
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RCT2_GLOBAL(0x00F43896, uint32) = (uint32)(ebx - 3); // this is how ebx flags var is passed to 0x006B8D88
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if (!gCheatsDisableClearanceChecks && !map_can_construct_with_clear_at(curTile.x, curTile.y, zLow, zHigh, &map_place_scenery_clear_func, bl, flags, RCT2_ADDRESS(0x00F4389A, money32))) {
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*ebx = MONEY32_UNDEFINED;
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return;
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