From 76d0adb5ed88043e9ed6c67ef98960b748cdee0c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C5=82=20Janiszewski?= Date: Wed, 3 Aug 2016 19:25:45 +0200 Subject: [PATCH] Remove unused variable 0x00F43896 usage has been refactored out in 9c3055224 --- src/world/map.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/world/map.c b/src/world/map.c index 26b30315be..baa89faaba 100644 --- a/src/world/map.c +++ b/src/world/map.c @@ -3709,7 +3709,6 @@ void game_command_place_large_scenery(int* eax, int* ebx, int* ecx, int* edx, in RCT2_GLOBAL(0x00F43892, sint16) = curTile.x; RCT2_GLOBAL(0x00F43894, sint16) = curTile.y; - RCT2_GLOBAL(0x00F43896, uint32) = (uint32)(ebx - 3); // this is how ebx flags var is passed to 0x006B8D88 if (!gCheatsDisableClearanceChecks && !map_can_construct_with_clear_at(curTile.x, curTile.y, zLow, zHigh, &map_place_scenery_clear_func, bl, flags, RCT2_ADDRESS(0x00F4389A, money32))) { *ebx = MONEY32_UNDEFINED; return;