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Clarified the comment.

This commit is contained in:
ZehM4tt
2017-06-16 12:03:59 +02:00
committed by Michał Janiszewski
parent ea59769cfd
commit 4362314f70

View File

@@ -602,7 +602,7 @@ void Network::SendPacketToClients(NetworkPacket& packet, bool front, bool gameCm
if (gameCmd) {
// If marked as game command we can not send the packet to connections that are not fully connected.
// Sending the packet would cause the client to store a command that is behind the tick where he starts,
// which would be essentially never executed. The clients do not require commands before the map is loaded.
// which would be essentially never executed. The clients do not require commands before the server has not sent the map data.
if ((*it)->Player == nullptr) {
continue;
}