From 4362314f70114871254b2429e6b58285e899bccd Mon Sep 17 00:00:00 2001 From: ZehM4tt Date: Fri, 16 Jun 2017 12:03:59 +0200 Subject: [PATCH] Clarified the comment. --- src/openrct2/network/network.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/openrct2/network/network.cpp b/src/openrct2/network/network.cpp index b6128b1797..9485de093c 100644 --- a/src/openrct2/network/network.cpp +++ b/src/openrct2/network/network.cpp @@ -602,7 +602,7 @@ void Network::SendPacketToClients(NetworkPacket& packet, bool front, bool gameCm if (gameCmd) { // If marked as game command we can not send the packet to connections that are not fully connected. // Sending the packet would cause the client to store a command that is behind the tick where he starts, - // which would be essentially never executed. The clients do not require commands before the map is loaded. + // which would be essentially never executed. The clients do not require commands before the server has not sent the map data. if ((*it)->Player == nullptr) { continue; }