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Refactor explicit constructor usage in LandSmoothAction
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@@ -608,7 +608,7 @@ GameActions::Result::Ptr LandSmoothAction::SmoothLand(bool isExecuting) const
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}
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default:
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log_error("Invalid map selection %u", _selectionType);
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return MakeResult(GameActions::Status::InvalidParameters, std::get<rct_string_id>(res->ErrorTitle));
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return MakeResult(GameActions::Status::InvalidParameters, std::get<rct_string_id>(res->ErrorTitle), STR_NONE);
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} // switch selectionType
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// Raise / lower the land tool selection area
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