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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-19 21:13:05 +01:00
Make sprite_misc_explosion_cloud_create use CoordsXYZ
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@@ -714,7 +714,7 @@ void Guest::Tick128UpdateGuest(int32_t index)
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{
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audio_play_sound_at_location(SoundId::Crash, { x, y, z });
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sprite_misc_explosion_cloud_create(x, y, z + 16);
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sprite_misc_explosion_cloud_create({ x, y, z + 16 });
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sprite_misc_explosion_flare_create(x, y, z + 16);
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Remove();
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@@ -3570,7 +3570,7 @@ void Vehicle::UpdateCollisionSetup()
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audio_play_sound_at_location(SoundId::Crash, { train->x, train->y, train->z });
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sprite_misc_explosion_cloud_create(train->x, train->y, train->z);
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sprite_misc_explosion_cloud_create({ train->x, train->y, train->z });
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for (int32_t i = 0; i < 10; i++)
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{
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@@ -5294,7 +5294,7 @@ void Vehicle::CrashOnLand()
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sub_state = 2;
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audio_play_sound_at_location(SoundId::Crash, { x, y, z });
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sprite_misc_explosion_cloud_create(x, y, z);
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sprite_misc_explosion_cloud_create({ x, y, z });
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sprite_misc_explosion_flare_create(x, y, z);
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uint8_t numParticles = std::min(sprite_width, static_cast<uint8_t>(7));
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@@ -5397,9 +5397,9 @@ void Vehicle::UpdateCrash()
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curVehicle->crash_z++;
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if ((scenario_rand() & 0xFFFF) <= 0x1555)
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{
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auto xOffset = (scenario_rand() & 2) - 1;
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auto yOffset = (scenario_rand() & 2) - 1;
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sprite_misc_explosion_cloud_create(curVehicle->x + xOffset, curVehicle->y + yOffset, curVehicle->z);
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int32_t xOffset = (scenario_rand() & 2) - 1;
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int32_t yOffset = (scenario_rand() & 2) - 1;
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sprite_misc_explosion_cloud_create({ curVehicle->x + xOffset, curVehicle->y + yOffset, curVehicle->z });
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}
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}
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if (curVehicle->var_C8 + 7281 > 0xFFFF)
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@@ -521,7 +521,7 @@ static void sprite_steam_particle_update(SteamParticle* steam)
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*
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* rct2: 0x0067363D
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*/
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void sprite_misc_explosion_cloud_create(int32_t x, int32_t y, int32_t z)
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void sprite_misc_explosion_cloud_create(const CoordsXYZ& cloudPos)
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{
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SpriteGeneric* sprite = &create_sprite(SPRITE_IDENTIFIER_MISC)->generic;
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if (sprite != nullptr)
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@@ -530,7 +530,7 @@ void sprite_misc_explosion_cloud_create(int32_t x, int32_t y, int32_t z)
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sprite->sprite_height_negative = 32;
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sprite->sprite_height_positive = 34;
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sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
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sprite->MoveTo({ x, y, z + 4 });
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sprite->MoveTo(cloudPos + CoordsXYZ{ 0, 0, 4 });
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sprite->type = SPRITE_MISC_EXPLOSION_CLOUD;
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sprite->frame = 0;
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}
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@@ -222,7 +222,7 @@ void sprite_remove(SpriteBase* sprite);
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void litter_create(int32_t x, int32_t y, int32_t z, int32_t direction, int32_t type);
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void litter_remove_at(int32_t x, int32_t y, int32_t z);
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uint16_t remove_floating_sprites();
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void sprite_misc_explosion_cloud_create(int32_t x, int32_t y, int32_t z);
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void sprite_misc_explosion_cloud_create(const CoordsXYZ& cloudPos);
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void sprite_misc_explosion_flare_create(int32_t x, int32_t y, int32_t z);
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uint16_t sprite_get_first_in_quadrant(int32_t x, int32_t y);
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void sprite_position_tween_store_a();
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