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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-18 20:43:04 +01:00

Make sprite_set_coordinates use CoordsXYZ

This commit is contained in:
Tulio Leao
2020-06-21 13:50:54 -03:00
parent d5c7063214
commit ae1e9b75ed
2 changed files with 12 additions and 11 deletions

View File

@@ -715,22 +715,21 @@ void SpriteBase::MoveTo(const CoordsXYZ& newLocation)
}
else
{
sprite_set_coordinates(loc.x, loc.y, loc.z, this);
sprite_set_coordinates(loc, this);
}
}
void sprite_set_coordinates(int16_t x, int16_t y, int16_t z, SpriteBase* sprite)
void sprite_set_coordinates(const CoordsXYZ& spritePos, SpriteBase* sprite)
{
CoordsXYZ coords3d = { x, y, z };
auto screenCoords = translate_3d_to_2d_with_z(get_current_rotation(), coords3d);
auto screenCoords = translate_3d_to_2d_with_z(get_current_rotation(), spritePos);
sprite->sprite_left = screenCoords.x - sprite->sprite_width;
sprite->sprite_right = screenCoords.x + sprite->sprite_width;
sprite->sprite_top = screenCoords.y - sprite->sprite_height_negative;
sprite->sprite_bottom = screenCoords.y + sprite->sprite_height_positive;
sprite->x = x;
sprite->y = y;
sprite->z = z;
sprite->x = spritePos.x;
sprite->y = spritePos.y;
sprite->z = spritePos.z;
}
/**
@@ -938,8 +937,10 @@ void sprite_position_tween_all(float alpha)
continue;
}
sprite_set_coordinates(
std::round(posB.x * alpha + posA.x * inv), std::round(posB.y * alpha + posA.y * inv),
std::round(posB.z * alpha + posA.z * inv), sprite);
{ static_cast<int32_t>(std::round(posB.x * alpha + posA.x * inv)),
static_cast<int32_t>(std::round(posB.y * alpha + posA.y * inv)),
static_cast<int32_t>(std::round(posB.z * alpha + posA.z * inv)) },
sprite);
sprite->Invalidate2();
}
}
@@ -958,7 +959,7 @@ void sprite_position_tween_restore()
sprite->Invalidate2();
auto pos = _spritelocations2[i];
sprite_set_coordinates(pos.x, pos.y, pos.z, sprite);
sprite_set_coordinates(pos, sprite);
}
}
}

View File

@@ -217,7 +217,7 @@ void reset_sprite_list();
void reset_sprite_spatial_index();
void sprite_clear_all_unused();
void sprite_misc_update_all();
void sprite_set_coordinates(int16_t x, int16_t y, int16_t z, SpriteBase* sprite);
void sprite_set_coordinates(const CoordsXYZ& spritePos, SpriteBase* sprite);
void sprite_remove(SpriteBase* sprite);
void litter_create(int32_t x, int32_t y, int32_t z, int32_t direction, int32_t type);
void litter_remove_at(int32_t x, int32_t y, int32_t z);