mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-24 23:34:37 +01:00
Refactor explicit constructor usage in ScenarioSetSettingAction
This commit is contained in:
@@ -31,7 +31,7 @@ GameActions::Result::Ptr ScenarioSetSettingAction::Query() const
|
||||
if (_setting >= ScenarioSetSetting::Count)
|
||||
{
|
||||
log_error("Invalid setting: %u", _setting);
|
||||
return MakeResult(GameActions::Status::InvalidParameters, STR_NONE);
|
||||
return MakeResult(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
||||
}
|
||||
|
||||
return MakeResult();
|
||||
@@ -242,7 +242,7 @@ GameActions::Result::Ptr ScenarioSetSettingAction::Execute() const
|
||||
break;
|
||||
default:
|
||||
log_error("Invalid setting: %u", _setting);
|
||||
return MakeResult(GameActions::Status::InvalidParameters, STR_NONE);
|
||||
return MakeResult(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
|
||||
}
|
||||
window_invalidate_by_class(WC_EDITOR_SCENARIO_OPTIONS);
|
||||
return MakeResult();
|
||||
|
||||
Reference in New Issue
Block a user