From 2702b2641fb189cee44ba6f6199a33ede146f9ad Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=CE=B6eh=20Matt?= <5415177+ZehMatt@users.noreply.github.com> Date: Thu, 21 Oct 2021 20:40:01 +0300 Subject: [PATCH] Refactor explicit constructor usage in ScenarioSetSettingAction --- src/openrct2/actions/ScenarioSetSettingAction.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/openrct2/actions/ScenarioSetSettingAction.cpp b/src/openrct2/actions/ScenarioSetSettingAction.cpp index 9f0b58b7ee..3e6b81f732 100644 --- a/src/openrct2/actions/ScenarioSetSettingAction.cpp +++ b/src/openrct2/actions/ScenarioSetSettingAction.cpp @@ -31,7 +31,7 @@ GameActions::Result::Ptr ScenarioSetSettingAction::Query() const if (_setting >= ScenarioSetSetting::Count) { log_error("Invalid setting: %u", _setting); - return MakeResult(GameActions::Status::InvalidParameters, STR_NONE); + return MakeResult(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE); } return MakeResult(); @@ -242,7 +242,7 @@ GameActions::Result::Ptr ScenarioSetSettingAction::Execute() const break; default: log_error("Invalid setting: %u", _setting); - return MakeResult(GameActions::Status::InvalidParameters, STR_NONE); + return MakeResult(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE); } window_invalidate_by_class(WC_EDITOR_SCENARIO_OPTIONS); return MakeResult();