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Merge pull request #15486 from ZehMatt/nsf/backport-overflow

Use int32_t for iterating tiles
This commit is contained in:
Michael Steenbeek
2021-09-29 20:02:05 +02:00
committed by GitHub

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@@ -5548,9 +5548,9 @@ void determine_ride_entrance_and_exit_locations()
// Search the map to find it. Skip the outer ring of invisible tiles.
bool alreadyFoundEntrance = false;
bool alreadyFoundExit = false;
for (uint8_t x = 1; x < MAXIMUM_MAP_SIZE_TECHNICAL - 1; x++)
for (int32_t x = 1; x < MAXIMUM_MAP_SIZE_TECHNICAL - 1; x++)
{
for (uint8_t y = 1; y < MAXIMUM_MAP_SIZE_TECHNICAL - 1; y++)
for (int32_t y = 1; y < MAXIMUM_MAP_SIZE_TECHNICAL - 1; y++)
{
TileElement* tileElement = map_get_first_element_at(TileCoordsXY{ x, y });