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Use int32_t for iterating tiles
Co-authored-by: Ted John <ted@brambles.org>
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@@ -5548,9 +5548,9 @@ void determine_ride_entrance_and_exit_locations()
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// Search the map to find it. Skip the outer ring of invisible tiles.
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bool alreadyFoundEntrance = false;
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bool alreadyFoundExit = false;
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for (uint8_t x = 1; x < MAXIMUM_MAP_SIZE_TECHNICAL - 1; x++)
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for (int32_t x = 1; x < MAXIMUM_MAP_SIZE_TECHNICAL - 1; x++)
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{
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for (uint8_t y = 1; y < MAXIMUM_MAP_SIZE_TECHNICAL - 1; y++)
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for (int32_t y = 1; y < MAXIMUM_MAP_SIZE_TECHNICAL - 1; y++)
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{
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TileElement* tileElement = map_get_first_element_at(TileCoordsXY{ x, y });
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