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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-15 11:03:00 +01:00

Refactor explicit constructor usage in StaffSetOrdersAction

This commit is contained in:
ζeh Matt
2021-10-21 20:30:04 +03:00
parent 931b7f628d
commit 219d49aee1

View File

@@ -39,7 +39,7 @@ GameActions::Result::Ptr StaffSetOrdersAction::Query() const
{
if (_spriteIndex >= MAX_ENTITIES)
{
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE);
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
auto* staff = TryGetEntity<Staff>(_spriteIndex);
@@ -47,7 +47,7 @@ GameActions::Result::Ptr StaffSetOrdersAction::Query() const
|| (staff->AssignedStaffType != StaffType::Handyman && staff->AssignedStaffType != StaffType::Mechanic))
{
log_warning("Invalid game command for sprite %u", _spriteIndex);
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE);
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
return std::make_unique<GameActions::Result>();
@@ -59,7 +59,7 @@ GameActions::Result::Ptr StaffSetOrdersAction::Execute() const
if (staff == nullptr)
{
log_warning("Invalid game command for sprite %u", _spriteIndex);
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE);
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
staff->StaffOrders = _ordersId;