From 219d49aee11970494ada587d4b3402e2f71cee30 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=CE=B6eh=20Matt?= <5415177+ZehMatt@users.noreply.github.com> Date: Thu, 21 Oct 2021 20:30:04 +0300 Subject: [PATCH] Refactor explicit constructor usage in StaffSetOrdersAction --- src/openrct2/actions/StaffSetOrdersAction.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/openrct2/actions/StaffSetOrdersAction.cpp b/src/openrct2/actions/StaffSetOrdersAction.cpp index 6c6bcf9e9f..deb3013ba1 100644 --- a/src/openrct2/actions/StaffSetOrdersAction.cpp +++ b/src/openrct2/actions/StaffSetOrdersAction.cpp @@ -39,7 +39,7 @@ GameActions::Result::Ptr StaffSetOrdersAction::Query() const { if (_spriteIndex >= MAX_ENTITIES) { - return std::make_unique(GameActions::Status::InvalidParameters, STR_NONE); + return std::make_unique(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE); } auto* staff = TryGetEntity(_spriteIndex); @@ -47,7 +47,7 @@ GameActions::Result::Ptr StaffSetOrdersAction::Query() const || (staff->AssignedStaffType != StaffType::Handyman && staff->AssignedStaffType != StaffType::Mechanic)) { log_warning("Invalid game command for sprite %u", _spriteIndex); - return std::make_unique(GameActions::Status::InvalidParameters, STR_NONE); + return std::make_unique(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE); } return std::make_unique(); @@ -59,7 +59,7 @@ GameActions::Result::Ptr StaffSetOrdersAction::Execute() const if (staff == nullptr) { log_warning("Invalid game command for sprite %u", _spriteIndex); - return std::make_unique(GameActions::Status::InvalidParameters, STR_NONE); + return std::make_unique(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE); } staff->StaffOrders = _ordersId;