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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-23 06:44:38 +01:00

Rename SetLocation to SetViewportLocation, this is less confusing

This commit is contained in:
ζeh Matt
2025-04-25 17:34:39 +03:00
parent 7a764a05a8
commit 12063aa884
5 changed files with 7 additions and 7 deletions

View File

@@ -112,7 +112,7 @@ namespace OpenRCT2::Editor
gameState.scenarioCategory = ScenarioCategory::other;
ViewportInitAll();
WindowBase* mainWindow = OpenEditorWindows();
mainWindow->SetLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
mainWindow->SetViewportLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
LoadPalette();
gScreenAge = 0;
gameState.scenarioName = LanguageGetString(STR_MY_NEW_SCENARIO);
@@ -183,7 +183,7 @@ namespace OpenRCT2::Editor
getGameState().editorStep = EditorStep::ObjectSelection;
ViewportInitAll();
WindowBase* mainWindow = OpenEditorWindows();
mainWindow->SetLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
mainWindow->SetViewportLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
LoadPalette();
GameLoadScripts();
@@ -211,7 +211,7 @@ namespace OpenRCT2::Editor
getGameState().editorStep = EditorStep::ObjectSelection;
ViewportInitAll();
WindowBase* mainWindow = OpenEditorWindows();
mainWindow->SetLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
mainWindow->SetViewportLocation(TileCoordsXYZ{ 75, 75, 14 }.ToCoordsXYZ());
LoadPalette();
GameLoadScripts();