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Merge pull request #2947 from janisozaur/headless

Don't do uncapped FPS when running headlessly
This commit is contained in:
Ted John
2016-02-15 13:36:46 +00:00

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@@ -365,7 +365,7 @@ static void openrct2_loop()
_finished = 0;
do {
if (gConfigGeneral.uncap_fps && gGameSpeed <= 4) {
if (gConfigGeneral.uncap_fps && gGameSpeed <= 4 && !gOpenRCT2Headless) {
currentTick = SDL_GetTicks();
if (uncapTick == 0) {
// Reset sprite locations