mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-17 03:53:07 +01:00
Disable clearance checks for underwater and underground walls
Also update network version.
This commit is contained in:
committed by
Michael Steenbeek
parent
ea7f1f03e7
commit
10d1e8a538
@@ -55,7 +55,7 @@ extern "C" {
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// This define specifies which version of network stream current build uses.
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// It is used for making sure only compatible builds get connected, even within
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// single OpenRCT2 version.
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#define NETWORK_STREAM_VERSION "11"
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#define NETWORK_STREAM_VERSION "12"
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#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
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#ifdef __cplusplus
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@@ -379,14 +379,14 @@ static money32 WallPlace(uint8 wallType,
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uint16 waterHeight = surfaceElement->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK;
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waterHeight *= 16;
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if (position.z < waterHeight)
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if (position.z < waterHeight && !gCheatsDisableClearanceChecks)
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{
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gGameCommandErrorText = STR_CANT_BUILD_THIS_UNDERWATER;
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return MONEY32_UNDEFINED;
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}
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}
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if (position.z / 8 < surfaceElement->base_height)
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if (position.z / 8 < surfaceElement->base_height && !gCheatsDisableClearanceChecks)
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{
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gGameCommandErrorText = STR_CAN_ONLY_BUILD_THIS_ABOVE_GROUND;
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return MONEY32_UNDEFINED;
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