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Raise limit of objects per tab to 256
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@@ -225,7 +225,7 @@ enum {
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SCENERY_TYPE_BANNER
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};
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#define SCENERY_ENTRIES_BY_TAB 128
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#define SCENERY_ENTRIES_BY_TAB 256
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extern uint8 gWindowSceneryActiveTabIndex;
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extern uint16 gWindowSceneryTabSelections[20];
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