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Make clear_element_at() static.
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@@ -4506,7 +4506,7 @@ void map_extend_boundary_surface()
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* Clears the provided element properly from a certain tile, and updates
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* the pointer (when needed) passed to this function to point to the next element.
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*/
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void clear_element_at(int x, int y, rct_map_element **elementPtr)
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static void clear_element_at(int x, int y, rct_map_element **elementPtr)
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{
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rct_map_element *element = *elementPtr;
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switch (map_element_get_type(element)) {
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