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Fix typo in comment
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@@ -1086,7 +1086,7 @@ void Network::Server_Send_TICK()
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*packet << (uint32)NETWORK_COMMAND_TICK << (uint32)gCurrentTicks << (uint32)gScenarioSrand0;
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uint32 flags = 0;
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// Simple counter which limits how often a sprite checksum gets sent.
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// This can get somewhat expensive, so we don't want to push it every from in release,
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// This can get somewhat expensive, so we don't want to push it every tick in release,
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// but debug version can check more often.
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static int checksum_counter = 0;
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checksum_counter++;
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